The forums have been archived!
Please visit our Discord server: https://discord.gg/grievance

WildStar General Article: Revenue Model Revealed

User avatar
Xryus
Member
Member
Posts: 817
Joined: Thu Jul 21, 2011 7:21 am

Re: WildStar General Article: Revenue Model Revealed

Post by Xryus » Mon Aug 19, 2013 11:06 am

I know some of the people complaining on FB just can't afford the cost. That I do understand. Others are just whining because they are the same people that feel most content should be free like music and movies.

Artists should be fairly compensated for their work. Running an MMO costs the company money every month. They need a steady income to keep developing new content and keep the servers running. This model will also put more pressure on them to release a great game. Might be part of the reason for the delay.
Image

User avatar
Nyogtha
new member
Posts: 1122
Joined: Fri Aug 16, 2013 6:37 pm

Re: WildStar General Article: Revenue Model Revealed

Post by Nyogtha » Mon Aug 19, 2013 11:31 am

Xryus wrote:I know some of the people complaining on FB just can't afford the cost. That I do understand. Others are just whining because they are the same people that feel most content should be free like music and movies.

Artists should be fairly compensated for their work. Running an MMO costs the company money every month. They need a steady income to keep developing new content and keep the servers running. This model will also put more pressure on them to release a great game. Might be part of the reason for the delay.
Oh absolutely! I do think they should be paid! That's why I try to put in at least $10 per month in GW2 to support them. Heh, just kinda invalidated my earlier question, didn't I?
Image

User avatar
Voison
new member
Posts: 5
Joined: Fri Aug 16, 2013 8:17 am

Re: WildStar General Article: Revenue Model Revealed

Post by Voison » Mon Aug 19, 2013 3:20 pm

I'm so glad they chose the subscription model. :mrgreen:
Image
Skype: KennyisVoison
Twitter: @TL_Voison
PR Officer for Team Legacy
Aurin | Explorer | Spellslinger (Healer)

Image

User avatar
Bartholomew
new member
Posts: 16
Joined: Sun Jul 28, 2013 10:50 am

Re: WildStar General Article: Revenue Model Revealed

Post by Bartholomew » Mon Aug 19, 2013 3:43 pm

Nyogtha wrote:YIKES! Y'all should go on Wildstar's Facebook and read the comments on the article that they posted regarding this. It is U G L Y! no being civil there. Ah, people with their internet muscles. LOL!
This is exactly why a sub is a good thing. It will cause many of these types of individuals to play the FTP games and stay away from Wildstar.

User avatar
Padraic
Council Member
Council Member
Posts: 5718
Joined: Tue Jan 03, 2012 9:23 pm

Re: WildStar General Article: Revenue Model Revealed

Post by Padraic » Mon Aug 19, 2013 4:04 pm

Very interesting, thanks for the post. I wonder what they'll be using the CREDD for... I know they talked about a hybrid model, but right now this sounds like a straight up subscription deal. (Not that that's a bad thing, by any means.)
Keep your head on a swivel.

User avatar
Nyogtha
new member
Posts: 1122
Joined: Fri Aug 16, 2013 6:37 pm

Re: WildStar General Article: Revenue Model Revealed

Post by Nyogtha » Mon Aug 19, 2013 4:48 pm

Here's Wildstar's official pseudo-interactive description on how their payment model will work...

http://www.wildstar-online.com/en/the-g ... ess-model/

LOL, the very end of the "fancy story" is hysterical! In seriousness though, it shows how the guild could help some people that can't afford a sub fee to still play. Pretty interesting idea.
Image

Streeg
Member 9 years
Member 9 years
Posts: 1125
Joined: Tue Nov 29, 2011 10:06 pm

Re: WildStar General Article: Revenue Model Revealed

Post by Streeg » Mon Aug 19, 2013 5:24 pm

I'm very excited about this personally! I much prefer sub based games. Perhaps I'm just a sucker, but I find I always spend far more money in "ftp" cash shops then I ever did with subs. I spent $260 in neverwinter. That equals a $60 box sale plus $200 for around 4months of play I think. That's far more than a $10 per month sub :)

Sent from my GalaxyS II using Tapatalk

Kannon
Member 7 years
Member 7 years
Posts: 892
Joined: Sun Jan 22, 2012 8:55 am

Re: WildStar General Article: Revenue Model Revealed

Post by Kannon » Mon Aug 19, 2013 5:31 pm

This news makes me ecstatic! A subscription with the option to buy game time with gold. Love it, works for EVE. This gives us possibilities as a group / guild.

User avatar
Adellar
Member 4 years
Member 4 years
Posts: 397
Joined: Sun Jun 09, 2013 4:17 am

Re: WildStar General Article: Revenue Model Revealed

Post by Adellar » Mon Aug 19, 2013 5:37 pm

Streeg wrote:I'm very excited about this personally! I much prefer sub based games. Perhaps I'm just a sucker, but I find I always spend far more money in "ftp" cash shops then I ever did with subs. I spent $260 in neverwinter. That equals a $60 box sale plus $200 for around 4months of play I think. That's far more than a $10 per month sub :)

Sent from my GalaxyS II using Tapatalk
I do the same. I've spent way too much on Black Lion keys in GW2 and never get anything good from the chests. I can never go to Vegas.
Image

User avatar
Nyogtha
new member
Posts: 1122
Joined: Fri Aug 16, 2013 6:37 pm

Re: WildStar General Article: Revenue Model Revealed

Post by Nyogtha » Mon Aug 19, 2013 6:02 pm

Adellar wrote:
Streeg wrote:I'm very excited about this personally! I much prefer sub based games. Perhaps I'm just a sucker, but I find I always spend far more money in "ftp" cash shops then I ever did with subs. I spent $260 in neverwinter. That equals a $60 box sale plus $200 for around 4months of play I think. That's far more than a $10 per month sub :)

Sent from my GalaxyS II using Tapatalk
I do the same. I've spent way too much on Black Lion keys in GW2 and never get anything good from the chests. I can never go to Vegas.
LOL! I hear ya!
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests