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WildStar - Rezzed 2013 Developer Sessions

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Xryus
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WildStar - Rezzed 2013 Developer Sessions

Post by Xryus » Sun Jun 23, 2013 9:48 am

Not much said we don't already know, but seeing the bosses in Stonetalon was cool.

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Raille
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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Raille » Sun Jun 23, 2013 12:43 pm

Was just about to post this. Ya seeing the fights was cool and hearing about how you can build your role to play differently will be awesome. Imagine each tank specializing so we have a pool of tanks for each encounter type.

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Echelon
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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Echelon » Sun Jun 23, 2013 3:43 pm

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If THAT'S how a dungeon is at level 20..imagine what Elder game is like.

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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Veurr » Mon Jun 24, 2013 9:14 am

Man, that was amazing. This game is going to murder computers even with the whimsical art style.
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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Veurr » Mon Jun 24, 2013 9:25 am

Odd that no one has really asked about telegraphs stacking on top of each other and how player telegraphs are going to interact with monster telegraphs.

Might just be me but it feels like he dodged the last question of the interview. Could be its something they were told not to discuss but seemed like a pretty direct easy question. "I'm a healer, you've made most heals skill shots, what systems are in place so I don't decide to step out the nearest airlock with no space suit."

As someone planning to heal in this game I'd be really interested to know that myself.

On a positive note if that is the kind of mechanics we can expect from all bosses this may be the best end game PVE ever launched. Carbine has the most inspired view on pve content that I've heard in a long time.



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Re: WildStar - Rezzed 2013 Developer Sessions

Post by tjharlow » Mon Jun 24, 2013 10:15 am

Veurr wrote:Odd that no one has really asked about telegraphs stacking on top of each other and how player telegraphs are going to interact with monster telegraphs.
I think I heard or read somewhere that it was confirmed you can turn all player telegraphs off and only see yours and the enemy's stuff.
Last edited by tjharlow on Mon Jun 24, 2013 10:41 am, edited 1 time in total.

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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Veurr » Mon Jun 24, 2013 10:30 am

Oh yeah? Well thats definitely better.

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Re: WildStar - Rezzed 2013 Developer Sessions

Post by tjharlow » Mon Jun 24, 2013 10:42 am

Yep, otherwise it would be insane for sure. Man - still watching this video. Some of the boss fights are crazy LOL. I can't wait !!!

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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Darkenchaos » Mon Jun 24, 2013 2:19 pm

I cannot believe that was a low level dungeon I mean wow all the telegraphs that thing had full AOEs. This is going to be one heck of an Elder Game if that is only a taste.
Currently Playing: Rift and Smite.

MMOs Waiting for: Sandbox- Archeage. Themepark- Wildstar.

Have played: Swtor, Tera, Runescape + RS Classic, Dofus, Wakfu, Dragon's Prophet.

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Adellar
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Re: WildStar - Rezzed 2013 Developer Sessions

Post by Adellar » Tue Jun 25, 2013 9:16 am

Wow! Those fights were very cool.

Oh, and I'm jealous of Mike's "Kill 1" skill. :lol:
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