Livnthedream wrote:Katalyst wrote:Holy crap, I forgot about EVE. Nice job bringing that up. I LOVE that model. I wish more games made sub time be a trade able commodity within the game. Its pure win for EVERYONE. We get free content updates, they charge a sub but not everyone has to pay $$ a sub, and it helps squish gold selling in the game. Bring on that system. lol
Sort of. It has its issues too. What you describe is not really much different than what Rift did when they introduced the subscriber rewards. Its transfering money later for money now. It works well in Eve because its so easy to 2 box, and you can generate far more isk 2 boxing than you can playing solo. It allows you to essentially play your second account for free.
I have come to terms over the years that there will be a cash shop in most games going forward, which I don't love but have accepted, but i really would like to see all games move to the everything fromt the cash shop can be sold/traded via in game currency, with a balance of items that you want being big "gold sink" purchases and Cash shop items. I feel like no one has gotten it quite right yet but here's to hoping W* can find that balance.
Value is always a perception thing and for a while i found great value in games like WOW and thus didn't mind buying the box+expac+occatiaonlly buying a furry! (got the plush griffin and windrider guys and gave them to my bulldog!) I aslo agree Eve is a niche market and has little to no comp in their space but i do like the player driven market and the trading in the game where prices differ at differnet stations, etc but i don't see why a similar model cannot be applied to other games.
Ps. LtD the yahoos that claim there is not cash shop in WoW when in fact you can pay money to get digital THINGS are the worst type of cheerleaders around. Even if i do/don't like things you have to accept facts, like that there IS a cash shop!!!