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Game Performance, and how to links
Game Performance, and how to links
I just read a post on http://www.Wildstarfans.net about jeremy Gaffney's / carbines performance talk. In the article there are a couple of links at the bottom of the article that might help ppl with performance issues. I have not read or tried anything since i seem be ok performance wise ( i will be checking them out later), but i thought some ppl might benefit by this. Hope it helps
Re: Game Performance, and how to links
I havent had any performance issues yet, but every now and then I get a weird bit of terrain that glitches out across the screen.
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Re: Game Performance, and how to links
In the closed beta I had to reduce my settings to the lowest possible settings just to get acceptable FPS and I only built my system in August last year. They have some serious room for improvement.
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Re: Game Performance, and how to links
I haven't had any major issues but I'm stubborn with my fps, if it dips below 60 in decently busy moments i will tweak settings.
Anyway I've been going by the advice in this article http://www.tentonhammer.com/wildstar-bu ... weak-guide
Found it fairly helpful to boost fps with very minimal impact on graphical fidelity.
Anyway I've been going by the advice in this article http://www.tentonhammer.com/wildstar-bu ... weak-guide
Found it fairly helpful to boost fps with very minimal impact on graphical fidelity.

Re: Game Performance, and how to links
The thing that makes the most difference for me is the camera setting - the view distance. I pushed mine down to 512 and that seemed to make a 10-12 fps difference. This jives with what the article said since less objects have to be tracked when distance is shortened reducing CPU cycles.
Re: Game Performance, and how to links
I have everything set to Ultra/Max and haven't had any issues at all. Must be people's rig spec.
Last edited by Vox on Thu May 15, 2014 1:04 am, edited 1 time in total.
Re: Game Performance, and how to links
Everybody has different expectations. I'm gaming at 2560x1600 resolution and would like 60fps. I generally get 40-60fps with my current settings but would go down into the 30's in cities with the view distance at default.
My rig is an I7-2600K clocked at 4200Mhz with 2 GTX 680's in SLI rendering mode. I'd upgrade my CPU but I don't believe there's anything significantly faster even though its 3 years old. I could achieve the same gains by trying to overclock my existing processor more which is a sad commentary on the state of the CPU market. My next purchase will instead probably be a ASUS ROG PG278Q for G-sync.
If I were trying to game at 1920x1080 resolution -- I might not have any issues.
Hopefully NCSoft can get more threads going at the same time in their code so the extra cores in most people's systems have something to do.
My rig is an I7-2600K clocked at 4200Mhz with 2 GTX 680's in SLI rendering mode. I'd upgrade my CPU but I don't believe there's anything significantly faster even though its 3 years old. I could achieve the same gains by trying to overclock my existing processor more which is a sad commentary on the state of the CPU market. My next purchase will instead probably be a ASUS ROG PG278Q for G-sync.
If I were trying to game at 1920x1080 resolution -- I might not have any issues.
Hopefully NCSoft can get more threads going at the same time in their code so the extra cores in most people's systems have something to do.
Re: Game Performance, and how to links
There have been hundreds of threads on this on the official forums with people running top of the line rigs getting 20-40fps even with lower settings. Results have been mixed across the board from high to mid to low end rigs. Game needs a lot more optimization, hopefully they get there by release.Vox wrote:I have everything set to Ultra/Max and haven't had any issues at all. Must be people's rig spec.
Re: Game Performance, and how to links
I'm a lucky one then i guess.Kriggles wrote:There have been hundreds of threads on this on the official forums with people running top of the line rigs getting 20-40fps even with lower settings. Results have been mixed across the board from high to mid to low end rigs. Game needs a lot more optimization, hopefully they get there by release.Vox wrote:I have everything set to Ultra/Max and haven't had any issues at all. Must be people's rig spec.
Last edited by Vox on Thu May 15, 2014 1:05 am, edited 1 time in total.
Re: Game Performance, and how to links
Thus far I've had no Graphical Issues, beyond their Nameplate issue, that is now fixed and had nothing to do with Graphics Settings...
With the variance in Performance peeps tend to have, it isn't always their rig... It could be their OS, it could be their Vid Drivers, it could be what they have installed on it, their Hard Drive performance, how hot their system gets, memory resident programs bogging down bandwidth, wireless vs wired, and the list goes on... It doesn't always boil down to the CPU and GPU, or even the Games Graphics Settings Choices... Some games are memory hogs, some like complete control over your PC without OS interference... Too many factors, and it varies from system to system, game to game... Blaming it on the Game's Design isn't always prudent, when it isn't always the real reasons for performance failures... Not all games are made equally, so just because one game does better on your rig compared to another game, it isn't always the games fault... It's the inherent flaw in all PC's these days, too much variance...
Zip
With the variance in Performance peeps tend to have, it isn't always their rig... It could be their OS, it could be their Vid Drivers, it could be what they have installed on it, their Hard Drive performance, how hot their system gets, memory resident programs bogging down bandwidth, wireless vs wired, and the list goes on... It doesn't always boil down to the CPU and GPU, or even the Games Graphics Settings Choices... Some games are memory hogs, some like complete control over your PC without OS interference... Too many factors, and it varies from system to system, game to game... Blaming it on the Game's Design isn't always prudent, when it isn't always the real reasons for performance failures... Not all games are made equally, so just because one game does better on your rig compared to another game, it isn't always the games fault... It's the inherent flaw in all PC's these days, too much variance...
Zip


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