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Wildstar Addons

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Cercei
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Wildstar Addons

Post by Cercei » Wed Apr 23, 2014 6:46 pm

I'm not sure how many have seen this already but Wildstar has an addon section up and going on Curse

http://www.curse.com/ws-addons/wildstar

Its great to see so many already being made for the game, especially the DPS meter since it'll be a great way for people to keep track of their performance!
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bbates024
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Re: Wildstar Addons

Post by bbates024 » Wed Apr 23, 2014 8:32 pm

I've been using Galaxy meter for the last few beta weekends. It's nice to have something to compare yourself to others with. That being said just cause your the highest dps doesn't mean your playing right or using your interrupts. I've played with a ton of dps that would rather be top of the board than stay alive.

Also check out Biji Plates, Aura Mastery, and Junkit.

All of the add on's are pretty good so far.

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bbates024
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Re: Wildstar Addons

Post by bbates024 » Wed Apr 23, 2014 8:33 pm

Get junkit as fast as you can. Selling grey's has never been easier.

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Cercei
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Re: Wildstar Addons

Post by Cercei » Wed Apr 23, 2014 9:24 pm

Awesome, I will snag all of them for this upcoming weekend!

On a side note is there any special place that the addons get installed?
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Deuce
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Re: Wildstar Addons

Post by Deuce » Thu Apr 24, 2014 4:41 am

Can someone please post a list of the addons they love so I can avoid the less needed ones?

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Priest
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Re: Wildstar Addons

Post by Priest » Thu Apr 24, 2014 6:23 am

I loathe dps meters for what they do to a community.
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Deuce
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Re: Wildstar Addons

Post by Deuce » Thu Apr 24, 2014 6:51 am

If DPS meters were used the way they were intended... to parse out how effects improve/hurt DPS/healing and not make e-p.... grow... life would be much better... just like gearscore is garbage how some people use it to judge a player..... ppl watching/worrying about a DPS meter during a fight means they are more likely to stand in red and do what's better for their DPS than what's better for the raid... /gets off soapbox

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Oaire
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Re: Wildstar Addons

Post by Oaire » Thu Apr 24, 2014 7:33 am

Deuce, these are the add-ons that I have currently installed:

GalaxyMeter(Yes the dreaded DPS meter. I have been using it to test out the different classes and compare DPS numbers.)
JunkIt(This adds a button to sell all grey items. Carbine has said that this ability is in their current dev build so it will be obsolete by launch)
TrackMaster(The TrackMaster add-ons I just added this week so I haven't played with them yet. Main reason I grab it was for the Subdue piece)
TrackMaster: Farming(AutoTracks surrounding resource nodes)
TrachMaster: Subdue(Tracks your weapon when you get disarmed. I found that as I was getting disarmed in Whitevale in the snow it was hard for me to find my weapon quickly.)
Deadlock Extended(Enables mouse look. I haven't been using this since UI2.0 as it isn't working correctly.)

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I haven't tried this one out yet but was looking at it last night. I might give this a try I haven't decided yet.
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Raille
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Re: Wildstar Addons

Post by Raille » Thu Apr 24, 2014 10:08 am

I use galaxy meters, though I would prefer a nicer interface.

I have threat meter, but never really needed it. It is helpful to see if you lost threat or if the mechanics are attacking others.

I am going to try out track master as well this weekend and possibly a few more add ons. I tend to be a minimalist for uis.

Deuce
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Re: Wildstar Addons

Post by Deuce » Thu Apr 24, 2014 2:03 pm

Thank you for the info
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