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Warplotz

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Raille
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Warplotz

Post by Raille » Sun Mar 23, 2014 6:36 pm

Here's a few pics I took as I could remember to take screenshots while running my first warplot.

http://s1288.photobucket.com/user/ilike ... ory/107843#

Basically it reminds me of Alterac Valley. Each side has a base and you can farm resources to help offensively or defensively. From what I saw though most people just zerg the enemies base. You win by either destroying their generators or whittling down the other side to having no resources left. I'm not sure if this is still the case, but architects can theoretically build sockets to place on a warplot to aid your team.

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Nyogtha
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Re: Warplotz

Post by Nyogtha » Sun Mar 23, 2014 7:30 pm

Awesome, thanks for sharing! Did you enjoy it?
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Raille
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Re: Warplotz

Post by Raille » Sun Mar 23, 2014 9:50 pm

It was fun, and I'm figuring out a lot more after the fact.

1. You register a warplot team. When your plot isn't actively in a battle you can teleport to it and make modifications to it. This can be done through architects or supposedly capturing bosses for a warplot defense.

2. You can call in reinforcements and repairs, but I'm not sure how that effects the team when you do that.

Because I can go visit this again when it's not in use I believe I'll be taking some better pictures next beta weekend when things aren't quite so hectic.

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Nyogtha
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Re: Warplotz

Post by Nyogtha » Mon Mar 24, 2014 10:03 pm

Coolness!
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Cercei
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Re: Warplotz

Post by Cercei » Tue Mar 25, 2014 6:44 am

Just to make sure I understand, Warplots are mass scale PvP grounds that are player created correct?
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Raille
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Re: Warplotz

Post by Raille » Tue Mar 25, 2014 10:23 am

There's a basic layout that everyone has, but player's can add features to beef them up

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Nionya
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Re: Warplotz

Post by Nionya » Tue Mar 25, 2014 12:04 pm

Awesome!

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