Actually, there is a separate inventory window for basic crafting matts... But once something has gone beyond the max stack size of 100 in that separate crafting inventory, they do start going into your normal inventory bags... Now, that may have been a bug for all I know, but that is what happened to me as I was gathering resources...Nyogtha wrote:Combat:
Non-crafting tradeskills:
So the way they do stuff like mining is awesome. First of all, I've never felt like I was racing against other people to get nodes. They seem fairly plentiful. You get special items to do your mining and relic hunting and tree-chopping-downing. They don't take up bag space. Also most of the things you collect won't either, there's a special crafting bag where all your ore and wood go. Mining will also sometimes turn into an event, like a nasty creature to kill, or open into an underground mine so that you can run around and collect as much as you can within a certain amount of time. Relic hunting is similar. Sometimes the node will hop up and run away from you, sometimes it will hover and bots will come to protect it. Just means you get more tradeskill xp and loot.
Zip