I watched the new Wildstar Flick this morning, and even though the video is tre-cool, I was a bit disappointed... I was hoping for possibly a Pre-Order Selection or something... This looks more like it's a Repeatable Questing System, Repeatable Random Quest Generating System, End-Game Raid, or maybe even a Mission Creation System, dunno... It wasn't completely clear on what the Adventure System was or for...
http://www.wildstar-online.com/en/media ... video-2211
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Not really impressed by this video.
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Dammed if i can remember where the info came from but it has been said that adventures are 5 man group content different from dungeons.
As you can see from the clip it's all about choice, so less killing tricky bosses and more decision making and branching stories.
As you can see from the clip it's all about choice, so less killing tricky bosses and more decision making and branching stories.

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Sounds like there doing EQ1 where most areas you needed a 5 man group. Except EQ1 really didn't have any quests, except for your Epic weapon.

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So cool. Adventures look really fun. I wonder were these will fall in the gear structure adventure<dungeon<raid. Something like that.
I think they look fun if the story can really change that would be fun, SWTOR tried that with a few flashpoints were good and evil choices lead to different bosses. I wish they would have kept that model going but it died out after a few. I like seeing the change.
I think they look fun if the story can really change that would be fun, SWTOR tried that with a few flashpoints were good and evil choices lead to different bosses. I wish they would have kept that model going but it died out after a few. I like seeing the change.
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