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WildStar's Paths System

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Críostóir
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Re: WildStar's Paths System

Post by Cr├¡ost├│ir » Sat Mar 30, 2013 8:45 pm

Jeremy Gaffney from Carbine spoke a bit more about the Settlers in a MMOFTW Stream, starting at about 0:53:20.

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Pokeypillow
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Re: WildStar's Paths System

Post by Pokeypillow » Sat Mar 30, 2013 10:00 pm

Shiera wrote:
ChaosRaven wrote:I'm one of those idiots that love to explore every inch of the map
That's me as well...I see a spot on the map that isn't uncovered and my OCD kicks into overdrive LOL
Me too. ^^

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Críostóir
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Re: WildStar's Paths System

Post by Cr├¡ost├│ir » Sun Mar 31, 2013 2:05 pm

A pic, albeit an older one, stated to be of the Scientist's "scanbot":

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From Carbine's official Flickr:
As you can see from this image, the scanbot folds up nice and compact. The bot's hover-tech allows it to follow the Scientist closely, while avoiding obstacles in the terrain as well as providing aid in combat.
I doubt the "aid in combat" will be anything substantial. :)

And another couple:
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This image displays the scanbot's primary function: Scanning new life-forms and analyzing the collected data. You can see the obvious benefits this would provide a Scientist.
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The scanbot is also useful in gathering intel from situations that might be harmful to the Scientist.
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Lotharen
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Re: WildStar's Paths System

Post by Lotharen » Sun Mar 31, 2013 6:47 pm

Im really leaning toward an Explorer...but Scientist and Settler are nice too!

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Críostóir
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Re: WildStar's Paths System

Post by Cr├¡ost├│ir » Mon Apr 01, 2013 5:42 pm

While I'm not overly impressed with it, Massively did post a new article today covering Paths. If you're a completionist like me, you'll probably at least skim it... :P
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Nionya
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Re: WildStar's Paths System

Post by Nionya » Mon Apr 01, 2013 5:43 pm

Oh My! Stop making me twitch...

**curls up in the fetal position and rocks in the corner**

:)
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