Re: Scaling
Posted: Thu Aug 13, 2015 2:43 pm
I think it will be fine once they:
Fix the scaling so more important stats/values actually scale. For example:
1) Support shields don't seem to be scaling. So a scaled up support is giving the tank a crappy shield.
2) There appear to be some hidden defensive stats not scaling up, because even playing a maxed out class you can get utterly destroyed when you scale up.
Perhaps they need some kind of minimum for tanks (and/or supports) before they can use group finder.
I think the core problem is that there is a "minimum viable" prestige/class development point that is kinda critical. If someone lacks the core abilities and talents for their class, they are going to stink even if they get scaled up. Even a 30k prestige player on a new class that has no abilities/talents is going to be pretty useless once they are scaled up.
They might need to figure out something where you can't queue group finder if you don't have at least X number of core nodes unlocked in the class you have active.
All in all, I am very glad they have this. It was a bummer having to play an alt-account just to be able to play with my daughter. It was also a bummer that most of the time playing with pantheon members there was always a few people not getting gear.
The system just needs some fine tuning and then I think it will be pretty great.
Fix the scaling so more important stats/values actually scale. For example:
1) Support shields don't seem to be scaling. So a scaled up support is giving the tank a crappy shield.
2) There appear to be some hidden defensive stats not scaling up, because even playing a maxed out class you can get utterly destroyed when you scale up.
Perhaps they need some kind of minimum for tanks (and/or supports) before they can use group finder.
I think the core problem is that there is a "minimum viable" prestige/class development point that is kinda critical. If someone lacks the core abilities and talents for their class, they are going to stink even if they get scaled up. Even a 30k prestige player on a new class that has no abilities/talents is going to be pretty useless once they are scaled up.
They might need to figure out something where you can't queue group finder if you don't have at least X number of core nodes unlocked in the class you have active.
All in all, I am very glad they have this. It was a bummer having to play an alt-account just to be able to play with my daughter. It was also a bummer that most of the time playing with pantheon members there was always a few people not getting gear.
The system just needs some fine tuning and then I think it will be pretty great.