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Re: Medic Devspeak
Posted: Tue Dec 03, 2013 7:34 pm
by Vors
Mr.Puddlez wrote:Stations = people having to run to get heals...maybe a hard concept for most people
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This is WildStar, if people can't get the idea of running to certain spots they are going to fail hard, standing still clearly isn't a option

Re: Medic Devspeak
Posted: Wed Dec 04, 2013 7:29 am
by Shadowborn
Vors wrote:Mr.Puddlez wrote:Stations = people having to run to get heals...maybe a hard concept for most people
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This is WildStar, if people can't get the idea of running to certain spots they are going to fail hard, standing still clearly isn't a option

This ^
Re: Medic Devspeak
Posted: Wed Dec 04, 2013 7:42 am
by Streeg
I disagree with that. I say if you need a heal and there is an enemy telegraph between you and the station then you wont get your heal. Unless you run thru the telegraph to get to the station, in which case you will "fail hard"
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Re: Medic Devspeak
Posted: Wed Dec 04, 2013 8:21 am
by Steelheart
This actually sounds like a really fun class to play!
Re: Medic Devspeak
Posted: Wed Dec 04, 2013 8:26 am
by Shadowborn
Streeg wrote:I disagree with that. I say if you need a heal and there is an enemy telegraph between you and the station then you wont get your heal. Unless you run thru the telegraph to get to the station, in which case you will "fail hard"
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Well, in that case I would blame the Medic who did not place his station in a safe spot

Re: Medic Devspeak
Posted: Wed Dec 04, 2013 9:14 am
by Kryton
tjharlow wrote:I really was hoping for more of a melee based play-style when it came to Medics. Also - I feel like the resonators are way too bulky. Up til now I was really thinking Medic but now I'm probably leaning towards Spellslinger.
I agree.. the weapons look way too bulky to me too.
Re: Medic Devspeak
Posted: Wed Dec 04, 2013 9:35 am
by NightAngel
People will be mostly mobile and remember a good team makeup should have more than one healer type. The Esper had that fish tank heal thing too that was stationary so you would still have to run to that as well but they can still fire off heals in the direction that's needed. Plus the medic is the buffer style it appears from the video anyways so there will be other benefits other than healing. It's definitely an interesting class. I cant wait to get to try it.
Re: Medic Devspeak
Posted: Wed Dec 04, 2013 9:37 am
by Nyogtha
I like the resonators. I think they're extremely unique as weapons and have an extremely sci-fi look to them in both appearance and their actions. I like pulling out these big, bulky thingamajigs that beam a grid on the ground that will heal you or scatter your molecules. The victim won't even comprehend what is happening to them!