The forums have been archived!
Please visit our Discord server: https://discord.gg/grievance

Twin Ogron Strategy

Moderators: Sumsion, Schmo

Post Reply
Skye
new member
Posts: 13442
Joined: Sat Jul 13, 2013 12:19 am

Twin Ogron Strategy

Post by Skye » Thu Dec 18, 2014 9:05 pm



Twin Ogron Tips & Strategy

The Twin Ogron encounter requires heavy movement and presents a wide variety of mechanics for players to master. Most of these mechanics are energy-based, and can be predicted by watching the two bosses' energy bars:

Phemos
Ability / Counter
Whirlwind: 33 Energy / Tank drags Phemos away from raid
Enfeebling Roar: 66 Energy / Stack on Phemos to split damage
Quake/ Blaze: 100 Energy / Move behind one weapon; dodge fire

Pol
Ability / Counter
Shield Charge: 33 Energy / Step out of the boss's path to avoid Injured
Interrupting Shout: 66 Energy / Casters stop casting
Pulverize: 100 Energy / Spread slightly, dodge ground effects


Pol begins the encounter at 0 energy, and takes 85 seconds to gain full energy. Meanwhile, Phemos begins the encounter at 100 energy, and takes 100 seconds to gain full energy. Because the two Ogron do not gain energy at the same rate, there is no fixed order for their abilities to occur in. Throughout the fight, players must adjust to the dynamic timing of the abilities.

The most difficult mechanic to deal with in the encounter is Phemos' Quake/ Blaze, which will be the first mechanic players will encounter in the fight. Phemos will throw his weapons into the ground, dealing unavoidable raid-wide AoE damage, and then the weapons will begin to emanate walls of flame toward the center of the room. Once the weapons are placed, players should move so that they are behind one of the weapons and will therefore only have to deal with one set of the flame walls. Avoid being struck by Blaze, as it deals moderate damage itself and leaves behind a stacking Blaze debuff, which will probably be fatal at more than 3 stacks.

Standing in the green area means players have to dodge flames from only one weapon (red)

The general flow of the fight will be: Quake occurs - drag bosses behind a weapon - drag Phemos away for Whirlwind then bring him back - move toward the center of the room when dodging Pulverize - stack on Phemos for Enfeebling Roar. When Quake happens again, repeat the cycle.

Remember that there is no set order for Shield Charge/ Whirlwind/ Enfeebling Roar/ Pulverize; the raid leader should be watching both boss's energy bars and calling out the next step of this intricate dance. If Enfeebling Roar overlaps with Pulverize (this is likely to happen on the second appearance of these abilities), the Phemos tank and the raid must dodge the Pulverize effect in the same direction!

The only other tricky mechanic is Enfeebling Roar. This ability places a debuff on all players within 20 yards of Phemos, which deals heavy damage and leaves behind a debuff that increases the damage taken from subsequent Enfeebling Roars. The duration of this debuff (and the damage it deals) is reduced for each person in range of the Roar. Since Enfeebling Roar occurs approximately every 100 seconds, and the maximum duration of the Enfeebling Roar debuff is 300 seconds, at least 4 players must be within range of Phemos to soak Enfeebling Roar.
However, it is best to have everyone in the raid soak the Enfeebling Roar, to split the initial damage so that no players are in danger of dying.

The Twin Ogron should be tanked close together for two reasons: they gain casting and attack speed when they are separated by large distances, and they share a health pool so allowing cleave/AoE damage will allow the raid to defeat the encounter more quickly.

Tank Responsibilities

-Pull Phemos away for Whirlwind
-Tank Pol and Phemos together as much as possible for cleave damage
-On Looking For Raid, Normal, and Heroic difficulties, tanks should never swap the bosses
-Drag the bosses to a "safe spot" behind one of the two weapons spawned after Quake so the raid will take less damage
-Pull Phemos away a few seconds before he begins to Whirlwind
-The Phemos tank should use cooldowns during Whirlwind and when Phemos is buffed with Double Slash
-The Pol tank should use cooldowns for Shield Bash

Damage-Dealer Responsibilities

-Multi-DoT and cleave the bosses whenever possible since their health pool is shared
-Melee DPS should stay with Pol when Phemos is dragged away, and should stay on Phemos when Pol uses Shield Charge
-Stack on Phemos's tank for Enfeebling Roar, to help split the damage and the debuff duration
-Dodge as much of the Blaze fire as possible
-Avoid being struck by Pol's Shield Charge
-Use a personal damage-reduction cooldown if you gain stacks of Blaze, or if afflicted with Injured
-Move out of the second and third waves of Pulverize; Stampeding Roar is great for avoiding the third Pulverize effect
-Casters should stop casting when Pol is casting Interrupting Shout

Healer Responsibilities

-Move out of Pulverize zones
-Tank damage will be high throughout the encounter, especially during Double Slash
-Use damage-reduction raid CDs to counter Enfeebling Roar's damage
-Use healing throughput raid CDs near the end of Blaze to counter the debuffs
-Stack on Phemos's tank for Enfeebling Roar, to help split the damage and the debuff duration
-Dodge as much of the Blaze fire as possible
-Avoid being struck by Pol's Shield Charge
-Use a personal damage-reduction cooldown if you gain stacks of Blaze, or if afflicted with Injured
-Move out of the second and third waves of Pulverize
-Stop casting when Pol is about to complete Interrupting Shout, or switch to instant casts, to avoid being interrupted/spell school lockout

When to Use Bloodlust/ Heroism/ Time Warp
Use Bloodlust/ Heroism/ Time Warp at the start of the encounter when the least movement is required.

Post Reply

Who is online

Users browsing this forum: No registered users and 27 guests