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NEW CLASS COMBAT PREVIEWS

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fazed
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NEW CLASS COMBAT PREVIEWS

Post by fazed » Mon Apr 30, 2018 11:22 am

https://steamcommunity.com/games/681660 ... 2216161200

https://www.reddit.com/r/Bless/comments ... _previews/


Guardian https://www.youtube.com/watch?v=v0LWGhX9v24

Guardians in Bless are known to be brilliant strategic commanders who protect both their allies and the front lines. How do they do this you ask? Well, they need to be brave. Every time a guardian uses a combo, they gain bravery (a resource like mana). Once a guardian’s bravery meter is full, players can change their stance to activate the [Enhance] effect. When [Enhance] is activated, a guardian receives additional effects to help them eliminate their enemies and climb to victory.

However being a guardian requires skill specifically, the skill to use the [Enhance] effects before they wear off, as failing to do so results in debuffs being applied. As such, how well a player utilizes [Enhance] is key to their guardian’s success in combat. On the other hand, if you ever find yourself against a guardian in battle, make sure to prevent them from receiving any additional benefits from [Enhance]!

Beserker https://www.youtube.com/watch?v=BgydWcaw9aQ The Berserker has a couple of ways to approach a fight. Depending on what stance they are in, the effect [Blood Leech] or the effect [Bleed] will be activated.

[Blood Leech] is, as its name hints, a defense-focused effect that reduces the damage received by recovering a portion of health from the total inflicted damage. [Bleed], on the other hand, is a high risk/high reward effect that consumes a set amount of health per use to increase the amount of damage inflicted on the enemy.

When we were redesigning the berserker class, one of our goals was to make it so players could take any stance depending on their preference or situation. In other words, we wanted to make the berserker a class that could go with any playstyle. As a result, we developed 3 concepts for the class: Deadly, Defensive, and Balanced. In addition, we planned to make it so berserkers who take the Defensive concept path could become sub-tankers if they so choose.

Ranger https://www.youtube.com/watch?v=tZEdD2_CeH4 Rangers are quietly and thoroughly lethal. Quite literally, no one will see them coming. However, after they draw back their bowstring that is focused with ever increasing intensity on their target, the ranger will announce their presence with a swift arrow. With the ranger class, it is possible to deal great damage or acquire beneficial effects in combat as you increase your prudence resource and minimize your movement. The way to use the prudence resource mostly lies in stance switches, and making this mechanic work well in combat was the main goal for the ranger’s redesign process.

Paladin https://www.youtube.com/watch?v=2GF7tDv07sw

When all hope seems lost, fear not! The paladin is here! The third skill of a combo in each of the paladin’s stances is a buff, and by changing the buff used, paladins can function either as a damage dealer or a healer. Although the paladin has fewer combo types than other classes, it requires more tactical skill as choosing the right combo for the situation is extremely important. Let's say that your party is in dire need of your healing powers, but you barely have any mana left. Do you go ahead and increase your healing powers despite low mana levels? Or do you activate your mana recharging skills instead? To master the paladin class you need to be able to quickly understand the combat situation as well as be proficient in using combos.

Mage https://www.youtube.com/watch?v=Jg6ETFi1IgI

With boom and a bang, the mage has the ability to leave a dramatically powerful impression on their enemies with masterful control of the elements. Mages use stance skills to acquire fire, ice, and air elements and can acquire bonus effects by consuming elements through using certain skills. These additional effects differ per stance and per the element of the skill, they are being applied to. To add an extra layer of depth to the mage class, the mage was redesigned so that players must carefully consider the situation when using the obtained additional effects.

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Sharess
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Re: NEW CLASS COMBAT PREVIEWS

Post by Sharess » Mon Apr 30, 2018 11:32 am

Looking good!!! Can't wait for the ripapart of what it means for balance and such
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Ryoku
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Re: NEW CLASS COMBAT PREVIEWS

Post by Ryoku » Mon Apr 30, 2018 2:13 pm

OMG Mage and Berserker!! , can't make my mind on which I will play after this.

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Creed
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Re: NEW CLASS COMBAT PREVIEWS

Post by Creed » Mon Apr 30, 2018 4:46 pm

Ill be doing ranger for sure. Its very similar to the ranger i mained in Riders of Icarus with the rapid shots and backflips.
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Twistbeard
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Re: NEW CLASS COMBAT PREVIEWS

Post by Twistbeard » Mon Apr 30, 2018 7:12 pm

Looks promising!
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Leaders find ways to get people to believe in themselves.

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Deuce
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Re: NEW CLASS COMBAT PREVIEWS

Post by Deuce » Mon Apr 30, 2018 8:37 pm

After watching the videos I am happy with my choice of paladin so far
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fazed
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Re: NEW CLASS COMBAT PREVIEWS

Post by fazed » Tue May 01, 2018 7:25 am

One of the official emissary breaking down the combat changes.




https://www.youtube.com/watch?v=L9DlFRwM_TE

Ryoku
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Re: NEW CLASS COMBAT PREVIEWS

Post by Ryoku » Tue May 01, 2018 9:37 am

I'll go mage for sure!

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