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There will be items to avoid PVP (But I won't need them ;)

Posted: Wed Apr 11, 2018 8:54 am
by Twistbeard
Here is the official answer from the developer themselves on the PVP avoidance. (From march 21st 2018)

In a follow-up, Neowiz also answered an extra FAQ on separate PvE and PvP servers:

There will not be separate PvE or PvP servers, but we understand that many players do not wish to partake in PvP until it’s on their own terms. To help with this, there will be a consumable item that players can buy in-game to make them non-PvP enabled. This will work all the way to the level cap, last for a time, and has no cooldown. At the level cap, the item will still be obtainable, but via the Cash Shop. A large part of the later game content is PvP oriented (like our sieges), so we’re hoping players will try to engage in the conflict between the two factions then. Still, if they wish to avoid PvP, they’ll be able to buy the consumable in the cash shop, and you will also be able to earn cash shop currency via in-game activities as well.

Re: There will be items to avoid PVP (But I won't need them ;)

Posted: Wed Apr 11, 2018 8:59 am
by Creed
I'm glad they are thinking of everyone and creating alternatives. I doubt I'll need such an object but it will always depend on how bad the griefing factor gets.

Re: There will be items to avoid PVP (But I won't need them ;)

Posted: Wed Apr 11, 2018 11:52 pm
by Novatek
Neat. Thanks for the info.

Re: There will be items to avoid PVP (But I won't need them ;)

Posted: Mon Apr 30, 2018 8:21 am
by Sharess
In current versions you can also do weekly pve missions to obtain $ from the cash shop which could funnel this consumable (currently it's a 10 min NO pvp targeting/fighting etc) and has approx a 20 min cd of usage. Unknown what it'll be come launch. Edit: but I REALLY like that they're currently looking at giving $ for cash shop from ingame actions/quests/weeklies. TERA did that and imo it was really successful that way by giving multiple options of how to spend cash shop items.