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Game Development Roadmap

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Lotharen
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Charter Member
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Joined: Tue Mar 13, 2012 3:59 pm

Game Development Roadmap

Post by Lotharen » Thu Feb 25, 2016 9:47 am

Game Development Roadmap
Last Update: 4.2.2016
Items highlighted with a *-symbol will get a separate dev blog post in the near future
The road map is always subject to change. Not all listed items will be ready for the release of the game

New Game World*
ÔÇóSignificantly increase world size

ÔÇóMake cities and zones more unique

ÔÇóMore and better dungeons

ÔÇóDifferent biomes (mountain, grasslands, forest, ...)

ÔÇóDifferent climates (hot, temperate, cold)

Zone Rework
ÔÇóIntroduce Reputation and Crime System for yellow and red zones*

ÔÇóGreatly increase the number of black zones

ÔÇóRemove fast travel to non-safe zones

ÔÇóIntroduce ÔÇ£nakedÔÇØ teleport as an alternative to fast travel in PvP zones

PvP
ÔÇóIntroduce an Ultima Online inspired Reputation and Crime System for yellow and red zones*

ÔÇóKill mails

ÔÇóConquerable/Destructible open world structures

ÔÇóImproved ranking system

ÔÇóScouting mechanics and items

ÔÇóGvG respawn timer

ÔÇóLarger variety of Hell Gates and better rewards

ÔÇóImproved balance

ÔÇóNew items and abilities

PvE
ÔÇóAllow lower tier mobs to provide fame towards combat progression

ÔÇóMake it easier for healers and support classes to get fame in groups

ÔÇóIncrease the number of higher tier mobs

ÔÇóFame bonus for group play

ÔÇóMore hell gates, gateway dungeons and raid dungeons

ÔÇóRandom spawning of special mobs

ÔÇóTons of new items and abilities

ÔÇóRework faction and mission system*

ÔÇóIntroduce Expeditions*

ÔÇóNew items and abilities

Progression
ÔÇóOptimize destiny board fame values

ÔÇóTraining feature

ÔÇóAllow early spending of learning points at severe efficiency penalty

Gear and Crafting
ÔÇóIntroduction of player made rare items with unique abilities*

ÔÇóExpanded crafting system with reworked role of glowing base resources and special resources*

ÔÇóArmor system rework*

Gathering
ÔÇóIntroduce special items and abilities supporting gatherers

ÔÇóProvide gatherers with better stealth and escape options

ÔÇóDynamic spawn system with somewhat randomized spawn locations

Economy
ÔÇóRemove excess supply of items from the market via training option at crafting buildings. Sneak Peak

ÔÇóFast Travel rework

ÔÇóGeneral Improvements and re-balancing of the Economy

Farming and Islands
ÔÇóAnimal produced fertilizer to increase plant yield

ÔÇóMore customization options for islands

Fishing*
ÔÇóDetails to follow in separate developer update

Player Made Open World Structures*
ÔÇóDetails to follow in separate developer update

Sound and Music
ÔÇóMore music and better game sounds

User Interface and Quality of Life Improvements
ÔÇóPC optimized HUD

ÔÇóFast Salvage

ÔÇóSmart Casting

ÔÇóGuild management improvements

ÔÇóImproved rights management system for guilds

ÔÇóAuto-sort/stack for banks

ÔÇóAllow items to be stackable

ÔÇóBetter ÔÇ£muteÔÇØ system to combat spammers

ÔÇóOutline characters/mobs that are hidden by objects

ÔÇóBank asset overview

ÔÇóTransaction Log

ÔÇóImproved Mount/Dismount

 and many many more

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