Game Development Roadmap
Last Update: 4.2.2016
Items highlighted with a *-symbol will get a separate dev blog post in the near future
The road map is always subject to change. Not all listed items will be ready for the release of the game
New Game World*
ÔÇóSignificantly increase world size
ÔÇóMake cities and zones more unique
ÔÇóMore and better dungeons
ÔÇóDifferent biomes (mountain, grasslands, forest, ...)
ÔÇóDifferent climates (hot, temperate, cold)
Zone Rework
ÔÇóIntroduce Reputation and Crime System for yellow and red zones*
ÔÇóGreatly increase the number of black zones
ÔÇóRemove fast travel to non-safe zones
ÔÇóIntroduce ÔÇ£nakedÔÇØ teleport as an alternative to fast travel in PvP zones
PvP
ÔÇóIntroduce an Ultima Online inspired Reputation and Crime System for yellow and red zones*
ÔÇóKill mails
ÔÇóConquerable/Destructible open world structures
ÔÇóImproved ranking system
ÔÇóScouting mechanics and items
ÔÇóGvG respawn timer
ÔÇóLarger variety of Hell Gates and better rewards
ÔÇóImproved balance
ÔÇóNew items and abilities
PvE
ÔÇóAllow lower tier mobs to provide fame towards combat progression
ÔÇóMake it easier for healers and support classes to get fame in groups
ÔÇóIncrease the number of higher tier mobs
ÔÇóFame bonus for group play
ÔÇóMore hell gates, gateway dungeons and raid dungeons
ÔÇóRandom spawning of special mobs
ÔÇóTons of new items and abilities
ÔÇóRework faction and mission system*
ÔÇóIntroduce Expeditions*
ÔÇóNew items and abilities
Progression
ÔÇóOptimize destiny board fame values
ÔÇóTraining feature
ÔÇóAllow early spending of learning points at severe efficiency penalty
Gear and Crafting
ÔÇóIntroduction of player made rare items with unique abilities*
ÔÇóExpanded crafting system with reworked role of glowing base resources and special resources*
ÔÇóArmor system rework*
Gathering
ÔÇóIntroduce special items and abilities supporting gatherers
ÔÇóProvide gatherers with better stealth and escape options
ÔÇóDynamic spawn system with somewhat randomized spawn locations
Economy
ÔÇóRemove excess supply of items from the market via training option at crafting buildings. Sneak Peak
ÔÇóFast Travel rework
ÔÇóGeneral Improvements and re-balancing of the Economy
Farming and Islands
ÔÇóAnimal produced fertilizer to increase plant yield
ÔÇóMore customization options for islands
Fishing*
ÔÇóDetails to follow in separate developer update
Player Made Open World Structures*
ÔÇóDetails to follow in separate developer update
Sound and Music
ÔÇóMore music and better game sounds
User Interface and Quality of Life Improvements
ÔÇóPC optimized HUD
ÔÇóFast Salvage
ÔÇóSmart Casting
ÔÇóGuild management improvements
ÔÇóImproved rights management system for guilds
ÔÇóAuto-sort/stack for banks
ÔÇóAllow items to be stackable
ÔÇóBetter ÔÇ£muteÔÇØ system to combat spammers
ÔÇóOutline characters/mobs that are hidden by objects
ÔÇóBank asset overview
ÔÇóTransaction Log
ÔÇóImproved Mount/Dismount
 and many many more
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Game Development Roadmap
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