10th Class announced and more news
Posted: Sat Nov 19, 2016 10:43 am
10th class will be a gunslinger
https://www.youtube.com/watch?v=1YV18Q1TbL0
source: http://bns.plaync.com/news/notice/article/5133
Option to create lv50 character for all classes (We did not got the instant 45 other regions did so we might not get this)
Skill system renewal (rip bnstree). Complicated skill 'tier' and 'stages' will be simplified. Previous 'tiers' will be removed and combined into just 'stages'. Skill points will be removed from the game and hongmoon points are added instead. HM points is rewarded with each hm level and can be used to increase offensive or defensive stats. (so im guessing changing skills is completely free now which makes arena fair?) (not sure what will happen to HM skills)
Ultimate skills. Level cap is increased to 55 and ultimate skills are learned at that cap.
Hongmoon training room. Face basic training dummies, dungeon bosses, raid bosses to have easier time to hone pve skills (I am guessing dps meter will be available in this mode).
All 4 man modes will be removed. Instead dungeons will have normal and hard difficulty settings. Enemies will have higher stats and different patterns in hard mode.
KR goes F2P.
Changes go live on December 14
https://www.youtube.com/watch?v=1YV18Q1TbL0
source: http://bns.plaync.com/news/notice/article/5133
Option to create lv50 character for all classes (We did not got the instant 45 other regions did so we might not get this)
Skill system renewal (rip bnstree). Complicated skill 'tier' and 'stages' will be simplified. Previous 'tiers' will be removed and combined into just 'stages'. Skill points will be removed from the game and hongmoon points are added instead. HM points is rewarded with each hm level and can be used to increase offensive or defensive stats. (so im guessing changing skills is completely free now which makes arena fair?) (not sure what will happen to HM skills)
Ultimate skills. Level cap is increased to 55 and ultimate skills are learned at that cap.
Hongmoon training room. Face basic training dummies, dungeon bosses, raid bosses to have easier time to hone pve skills (I am guessing dps meter will be available in this mode).
All 4 man modes will be removed. Instead dungeons will have normal and hard difficulty settings. Enemies will have higher stats and different patterns in hard mode.
KR goes F2P.
Changes go live on December 14