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Aelion's Call Patch notes are up!

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Andros
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Aelion's Call Patch notes are up!

Post by Andros » Fri Sep 11, 2015 9:49 am

Here are the notes for the upcoming Patch.

Link: http://sf.my.com/us/aelions-call-patch-notes

It's huge. I was hoping to copy and paste it here but, better to follow the link and read them there.

Enjoy!
Andros Trevelyan
SKYFORGE
"Making Aelion a better place, one mob at a time."
*FAMILY* *HONOR* *LOYALTY*

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switchlink
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Re: Aelion's Call Patch notes are up!

Post by switchlink » Fri Sep 11, 2015 9:52 am

Awesome thanks for posting the link : )


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Novatek
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Re: Aelion's Call Patch notes are up!

Post by Novatek » Fri Sep 11, 2015 10:42 am

The Pantheon interface and clan changes. OH MY GAWD!!!! This will make my spreadsheet roster so much easier.

Removed Clans: Pantheons now consist of a single list of members and commanders.

Now, only thing we need is a "last login" tab or other information of the sort, THEN I can ditch the spreadsheet. :o
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
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Sera
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Re: Aelion's Call Patch notes are up!

Post by Sera » Fri Sep 11, 2015 11:09 am

Re: Pantheons.

Other than this one line that seems confusing:
- Commanders will be automatically assigned if there are less commanders than required, which occurs after the 60 minute countdown has expired. The system selects the member that has been in the pantheon longer than the rest and is currently online.
So it sounds like you may have no control over how many commanders the guild will have? Someone may be getting a random promotion :P

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Novatek
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Re: Aelion's Call Patch notes are up!

Post by Novatek » Fri Sep 11, 2015 12:12 pm

Sera wrote:Re: Pantheons.

Other than this one line that seems confusing:
- Commanders will be automatically assigned if there are less commanders than required, which occurs after the 60 minute countdown has expired. The system selects the member that has been in the pantheon longer than the rest and is currently online.
So it sounds like you may have no control over how many commanders the guild will have? Someone may be getting a random promotion :P
With 6 commanders, hopefully it won't happen to us.
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
Family - Honor - Loyalty

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Durus
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Re: Aelion's Call Patch notes are up!

Post by Durus » Fri Sep 11, 2015 12:28 pm

Novatek wrote:
Sera wrote:Re: Pantheons.
So it sounds like you may have no control over how many commanders the guild will have? Someone may be getting a random promotion :P
With 6 commanders, hopefully it won't happen to us.
Eh, easily fixed by assigning any "unfilled" commander role with a current commander's alt -- if it ever becomes relevant. ;)
Durus
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@thedurus ~ http://twitch.tv/thedurus

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Durus
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Re: Aelion's Call Patch notes are up!

Post by Durus » Fri Sep 11, 2015 12:29 pm

Here's something that those attending our first full GG Skyforge clear of Operation Isabella can appreciate:
Party
Operation Isabella

Fixed a bug that caused Firewing to exit combat and reset in the center of the area.
Durus
Live well. Be well.
@thedurus ~ http://twitch.tv/thedurus

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