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AelionÔÇÖs Call ÔÇô Next Major Update Arriving Sept 16th

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Novatek
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AelionÔÇÖs Call ÔÇô Next Major Update Arriving Sept 16th

Post by Novatek » Wed Sep 09, 2015 9:43 am

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Allods Team, Obsidian Entertainment, and My.com are excited to announce SkyforgeÔÇÖs latest major update ÔÇ£AelionÔÇÖs CallÔÇØ, scheduled to arrive on September 16th. This update includes major bug fixes, class balancing, SkyforgeÔÇÖs second raid, a new catch-up system for lower prestige players looking to catchup to their higher-prestige friends, and much more!

The Development team has been working diligently to ensure this update addresses as many of the communityÔÇÖs suggestions, feedback, and general concerns as possible. Along with many of the much sought-after balance and quality of life improvements comes numerous updates to SkyforgeÔÇÖs current systems, such as Invasions among others.

AelionÔÇÖs Call will include:

New Raid ÔÇ£Operation MadeaÔÇØ: Centuries ago, a Mechanoid flagship crash landed on AelionÔÇÖs surface during a failed Invasion, appearing to have been completely disabled in the process. However, recent activity has proven this false ÔÇô The Mechanoids inside have reactivated and Phytonides have overgrown much of the shipÔÇÖs innards. A Group of 10 immortals can take part in this Raid, exploring the deepest recesses of this unknown technological marvel in an effort to put a stop to the InvaderÔÇÖs renewed plans.

Catch-Up System: Players that have just began their adventures in Aelion or have taken an extended leave of absence are now capable of catching up to those who have been playing since the start of Open Beta. The system allows for faster progression, through promo adventures, enabling these players to progress at a rapid pace. As a player gets further to the current maximum obtainable by old players, the amount of bonus rewards decreases, resulting in a small gap between them and the veteran players.

Operations: Introducing Operations, where up to 40 players compete for valuable rewards during Invasions! Now when an Invasion becomes active, players are capable of earning Signs of the currently invading army by completing any Adventure which features representatives of that faction. Earning Signs both completes your personal Operation goal and increases your chance of claiming a top spot among your Operation group. The more signs you collect the more you move up to a higher tier where even greater prizes await! Signs collected during this time are used to unlock nodes in an entirely new level of the Ascension Atlas specific to each invasionary force!

In addition, ÔÇ£AelionÔÇÖs CallÔÇØ includes a vast number of major gameplay changes and improvements to Skyforge. The full list of patch notes will be made available soon on Skyforge.com ahead of the update.

Aelions Call represents yet another huge step forward in our ongoing efforts to improve Skyforge throughout the Open Beta. The Development team is excited to see what players think of the changes and are looking forward to implementing even more exciting changes in the months to come.

http://sf.my.com/us/news/announcements/ ... ptember-16
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
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Kringus
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Re: AelionÔÇÖs Call ÔÇô Next Major Update Arriving Sept 16th

Post by Kringus » Wed Sep 09, 2015 11:10 am

And the less well advertised patch, they fixed the extra 55 days of premium they gave everyone... so don't be surprised if you are no longer premium.

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Andros
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Re: AelionÔÇÖs Call ÔÇô Next Major Update Arriving Sept 16th

Post by Andros » Thu Sep 10, 2015 12:14 pm

Pantheon changes coming also with this patch:
Hey guys,

I thought I might share a couple of major changes coming up regarding the Pantheon system. These changes will be in Patch .66 "Aelion's Call":

Clans are being removed - Pantheons will now consist of a single list of members and commanders
The conference hall will be combined with the Pantheon Chambers, improving it will allow Pantheons to invite more members and assign additional commanders. Due to how this will happen, Pantheons may find they have more available player slots than before.
Reworked the Pantheon Member interface
Reworked the vote system (votes now end in 24 hours instead of 3 days among other changes I am not ready to reveal)
Reduced the energy cost of Obelisks, Special Operations HQ, Distortion Analyser and Ether Projector
These are but a small but notable portion of the upcoming changes to Pantheons in the next patch and the team will continue to improve Pantheon functionality in the patches to come. We are absolutely committed to improving the social experience and comradery between players within a Pantheon.
Link: https://na.portal.sf.my.com/comments/55 ... /26?page=2
Andros Trevelyan
SKYFORGE
"Making Aelion a better place, one mob at a time."
*FAMILY* *HONOR* *LOYALTY*

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