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Crucible of the Gods Patch Notes

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Novatek
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Crucible of the Gods Patch Notes

Post by Novatek » Thu Aug 06, 2015 12:05 pm

If you can't read from work or whatnot.

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UPDATES / ADDITIONS

Divine Form

ÔÇó Divine form is now available!
ÔÇó To access the Divine Form, players must complete the ÔÇ£New GodÔÇØ storyline quest which becomes available at ~30,500 Prestige.
ÔÇó As a reward for completing this quest, players receive a special crystal that is used to unlock the divine node in the Ascension Atlas ÔÇô Unlocking the Divine Form and the Divine Atlas.
ÔÇó For more information about the Divine Forum please read the Unlocking the Power of Your Divine Form article

Invasions

ÔÇó Invasions , one of the key activities in the game, have been enabled.
ÔÇó Invasions are events of incredible scale which affect all players, requiring every able-bodied defender to be involved in keeping the ruthless Invaders at bay. Watch Developer Diary IV: Invasions for more information about Invasion!

Raids

ÔÇó Raids are now available
ÔÇó Raids are one of the main high-end activities players can participate in after unlocking their Divine Form.
ÔÇó Watch Developer Diary III: Raids for more information about Raids

Anomalies

ÔÇó Anomalies, activities for five players in a large open area, are now enabled
ÔÇó Anomalies can be accessed by several groups at the same time. Each team appears near their own anomaly with numerous monsters left from previous invasions wandering the area around them.
ÔÇó Read our Anomalies ÔÇô A Divine Challenge article for more information about Anomalies

Distortions

ÔÇó Distortions, which are exclusive to Pantheons, are now enabled.
ÔÇó In the secluded corners of Aelion, hidden from the eyes of mortals and gods, the creatures of past invasions set up their bases and lairs. Such places cause distortions of space which can be located using a special analyzer.
ÔÇó PantheonÔÇÖs work towards obtaining this device so they can always be on alert and move to the heart of the enemy camp right away.
ÔÇó Read our Assaulting Distortions with Pantheons article for more information about Distortions.

Grouping Changes

ÔÇó Prestige Scaling is now implemented.
ÔÇó In group adventures the lowest prestige members will have an effect applied that increases their damage and health while in the group
ÔÇó Groups with scaled prestige are locked to ÔÇ£normalÔÇØ difficulty.
ÔÇó This change applies to the following adventures: Squad, Group, Battle, & Invasions
ÔÇó The interfaceÔÇÖs functionality has been changed slightly to accommodate this mode.
ÔÇó Join: Allows players to manually select the difficulty ÔÇô Can participate Solo or with a pre-formed group. Groups will be limited by how far apart their group memberÔÇÖs prestige currently is.
ÔÇó Group Finder: Allows participation with a random group or a pre-formed group. The varying prestige is not taken into account and the low prestige members will receive an enhancing effect. The difficulty level for all members will be ÔÇ£NormalÔÇØ.

Portal Updates

Orders
ÔÇó Players may now manage their adepts and send them on missions through the portal. (The order design is not yet finalized and will be subject to changes).
ÔÇó At this time, when completing pantheon quests the premium bonus is not displayed. This is a visual bug and the premium is working as it should.

Encyclopedia
ÔÇó The Encyclopedia has been updated and the class pages now contain the descriptions of all abilities and talents.

Interface

ÔÇó Added training for selecting friendly targets (Ctrl+Tab).
ÔÇó When players receive a new item, notifications on the bag icon are no longer displayed - all new items are marked within the bag itself.
ÔÇó Added the description of finishing strikes to the characterÔÇÖs abilities screen.
ÔÇó Added Camera Shake setting. The option can be modified as necessary via Options.
ÔÇó When selecting another player as a target, the key for calling up the action panel is now displayed (G).
ÔÇó The targeted ally is now highlighted in the group menu.
ÔÇó The doubling marker of the Aristel's Farm adventure has been removed from the globe.
ÔÇó Added unique icons for various effects applied to the character.
ÔÇó All rewards that can be received from an adventure are now displayed in the adventure card.
ÔÇó The progress in the adventure completion screen is now displayed correctly.
ÔÇó The Esc key will no longer decline an invitation to join an adventure.
ÔÇó The FPS indicator is now disabled by default. It can be enabled in the game settings.
ÔÇó Epic quality weapons can sometimes have a new stat: Might Efficiency.
ÔÇó The Change Name button in name change interface becomes available only if the player enters a new name.
ÔÇó When looking through the Market pages, the purchase and sale window is now displayed correctly.
ÔÇó Changed the appearance of Pantheon invitations has been updated.
ÔÇó When accelerating the rite of enlightenment, the countdown on the timer is now stopped.
ÔÇó When a Pantheon vote is started, the initiator automatically votes ÔÇ£forÔÇØ the project.

Visuals

ÔÇó Personal transport, divine form and ability effects are no longer displayed in the dialogues with NPCs.
ÔÇó Weapons will not be displayed when the character is mounted.
ÔÇó Changed the appearance of an NPC named Metarchus.

World [General]

ÔÇó Aggressor Executioner receives a smaller attack bonus from pack monsters.
ÔÇó Unique abilities of Entid Sower, Venomous Thamas and Granite Cappa can now be interrupted by control.
ÔÇó Unique abilities of Warden of Gloom, Entid Devourer and Cryptide Weaver end upon the monsterÔÇÖs death.
ÔÇó Added a marker for the Secret Room to the globe.

Storyline

ÔÇó The Prodigal Son quest location is now displayed correctly.
ÔÇó The Prodigal Son quest no longer blocks the entrance to the Palon Prototype Plant adventure.

Regions

Veines
ÔÇó Relocated one of the Uplink Terminals.

Eskenian Peninsula
ÔÇó The Fountains of Life and Death are now highlighted.
ÔÇó The Raptorial Greenery quest location is now displayed on the map.

Antirius's Cave
ÔÇó Improved the visual effects for the abilities of Thick-Trunked Nerolis.

Diaphran Archipelago
ÔÇó After completing the Second Generator quest, the Operation Rusty Forest adventure is now unlocked properly.

Squad Adventures

ThorneusÔÇÖs Camp
ÔÇó Improved the area map.
ÔÇó Removed the ability to attack monsters before receiving the task to kill them.
ÔÇó Khrut the Snowy FinÔÇÖs knockback ability no longer affects characters with shields.

Ignum Monastery
ÔÇó The visual effect of getting disarmed in the fight with Titan Atlas is now displayed correctly.
ÔÇó Changed damage type of Titan AtlasÔÇÖs Impact ability.
ÔÇó Tradius no longer accelerates when flying into a rage. His damage output has also been decreased.

Palon Prototype Plant
ÔÇó Replaced the first boss in the adventure.
ÔÇó Increases damage dealt by all abilities of Experimental Tank Stronghold.

Kyros Caves
ÔÇó Increased the area of the fight with the Giant Scarab. Players that engage it now have more room to maneuver.

Thandi Drilling Station
ÔÇó Flaming HeraldÔÇÖs health no longer regenerates when he is on the burnt ground.

Avesten Tower
ÔÇó Reduced the number of common monsters.
ÔÇó Reduced the number of elite monsters.
ÔÇó Reduced the aggression radius of the monsters and the radius of calling for backup during the beginning of the fight.
ÔÇó Vengeful Orista now awakens the eggs next to each other.
ÔÇó Improved the visual effects of GrimpoisonerÔÇÖs Pursuit ability.

Nedder Test Area
ÔÇó Adjusted Wind Jumper in the Hunt test: it now inflicts less damage and has received another ability.
ÔÇó Groups of Tobi now respawn. Thus players can gain the Heat of the Hunt effect again once it runs out.

Cronnel Platforms
ÔÇó Minions summoned by Ignis no longer leave a reward upon death, just like other monsters of this type.

Aristel's Farm
ÔÇó It is no longer possible to leave the limits of the area.

Group Adventures

Phoreus Test Area
ÔÇó Changed the composition of the Mantide and Demon groups.

Mare Sacro Monastery
ÔÇó Kraken Cetus gains additional abilities at the 3 star difficulty and above.

Targo Islands
ÔÇó Rocky ShuaÔÇÖs shield now has more noticeable animation. The monster burrows into the ground before activating it.

Daren Facility
ÔÇó Corthinarius no longer rotates when striking with his paws.

PvP Battles

General
ÔÇó All PvP activities are now divided into two groups based on their scale: Small battles and massive battles.
ÔÇó Small battles include Kingesi Arena and Arena of Aeli and massive battles are the Ring of Immortals, Alcedon Facility, and Esten Quarry.
ÔÇó As players can no longer join a specific Battle, relics used for the Order can now obtained by participating in any of the activities from the specified group. To access small battles, players are required to have 2990 Prestige, and massive battles require 4530.
ÔÇó To participate in a small or massive battle, click the Show Adventure List button in the globe interface, select the Battle tab and join the appropriate activity.
ÔÇó Every day at 5 PM, 7 PM, and 9 PM, there will be a special event held for a random group of PvP activities (small or massive battles) that will last 45 minutes. For participating in the appropriate group of PvP activities, players will receive additional sparks of evolution as a reward. Any player, regardless of their Prestige or arena availability, can participate in this event.
ÔÇó Players will now receive items with higher stats for participating in PvP activities.

Arena of Aeli
ÔÇó New PvP activity for 6 players. Unlike Kingesi Arena, bonuses will always spawn in the center of the arena and only Damage Orbs are available to spawn.

Lugran Research Base
ÔÇó The Energy Charge effect (as well as its levels and duration) applied by the generator at the Lugran Research Base is now displayed on the interface.
ÔÇó Changed the number of points required to win from 10 to 100.
ÔÇó The number of points received for killing another player has been changed from 1 to 10.
ÔÇó Once players gain 10 levels of Energy Charge, it now explodes, removing all levels of this effect from all characters. The player that gains 10 levels of the effect receives 9 points.
ÔÇó Finishing strikes are no longer available.
ÔÇó When the character reaches 4530 Prestige, the reward is changed to an alternative one. They also no longer receive additional rewards: equipment and equipment bags
ÔÇó Relics for upgrading temples and chapels are still given to all participants.

Atlas

ÔÇó The path through the Class Atlas that is automatically laid when players first open it now leads to the node that unlocks the ÔÇ£UpperÔÇØ Ascension Atlas. Before, the path led to the node with the ultimate ability.

Quests

ÔÇó The limit of dashes for the No Retreat optional task has been increased from 3 to 5.
ÔÇó Changed the visuals for the cameras in ÔÇ£Study Your OpponentÔÇØ quests and increased the range of the cone camera.
ÔÇó Temporarily disabled the Deadly Magnetism optional task.
ÔÇó Tasks completed near other Ether Resonators are no longer counted.
ÔÇó Added Prestige counter for the Find the mage on Alakur Island stage of the Interesting Acquaintance quest.
ÔÇó Specified the amount of Prestige required to access the Ancient Relics quest.

Rewards

ÔÇó The reward for defeating the final boss of a group adventure for 5 people is always an amulet of epic quality.
ÔÇó Other bosses in group adventures have a 50% chance to drop an amulet of epic quality. They have the same chance of dropping an item of unusual or rare quality.
ÔÇó The final boss in a squad adventure will always drop a main or additional weapon of rare (blue) quality.

Order

ÔÇó 10 relics can now be combined into one relic of higher quality.
ÔÇó Added 40 new missions for adepts.
ÔÇó Missions for adepts are now updated at a fixed time: 6 AM, 2 PM, 10 PM MSK.

Pantheon

ÔÇó When a vote is held in the pantheon, the votes of those who abstained would be counted as affirmative. Voting lasts 3 days.
ÔÇó Added the option to enable or disable a structure in the pantheon during construction.
ÔÇó Disabled the option to improve the pantheon structures beyond the current maximum construction level in the game. This level is different for every structure. This is necessary for implementing changes to the mechanics of the pantheon stronghold development.
ÔÇó Improved the mechanism of receiving, storing and spending construction resources required for building upgrades in the pantheon.
ÔÇó Construction resources are now stored in the pantheonÔÇÖs account, and not in the structureÔÇÖs. They can be replenished and then spent on the selected structure.
ÔÇó A construction replicator has been added to the Market. It can be used to replenish construction resources of the pantheon.
ÔÇó Resources for the enlightenment of adepts have been added to the Market.
ÔÇó To transfer construction points from the pantheon to the structure, pantheon members need to hold a successful vote.
ÔÇó The Stronghold now has its own rank. It is a new parameter that reflects certain stages of pantheon development. It will determine the maximum available level of Stronghold upgrades and provide various additional bonuses. For example, increase the effectiveness of power consumption for all structures in the pantheon. The mechanism of upgrading the StrongholdÔÇÖs rank is not yet implemented. It will be added in one of the next updates.
ÔÇó Updated the main pantheon screen, which now displays all the important information: pantheon rankings, pantheon order missions, pantheon strongholdÔÇÖs rank, as well as information about battles in distortions and pantheon wars.
ÔÇó Pantheon rankings are not yet introduced. They will be added over time.
ÔÇó Improved the descriptions of the stronghold upgrades.
ÔÇó Due to the fact that construction resources can now be purchased in the Market, separate upgrades for the pantheon at a certain level have an additional resource cost that can be obtained only through playing. The resource is called ÔÇ£Knowledge of AvatarsÔÇØ.
ÔÇó Now the button for spending resources will not be available until the appropriate voting is complete.
ÔÇó Now adepts will sometimes have missions for construction resources even if the pantheon has no active construction.

List of structures that had their cost adjusted:

Pantheon Chambers
ÔÇó Conference Hall. From level 13, the upgrade cost includes Knowledge of Avatars.
ÔÇó Gallery. From level 13, the upgrade cost includes Knowledge of Avatars.

Triumph Square
ÔÇó The cost of all obelisks includes Knowledge of Avatars from level 3.

Distortion Analyzer
ÔÇó Space Stabilizer. From level 2, the upgrade cost includes Knowledge of Avatars.

Ether Projector
ÔÇó Projection Amplifier. From level 4, the upgrade cost includes Knowledge of Avatars. Upgrading till level 3 does not require Knowledge of Avatars and allows Pantheons to research invasion talents until they have 700 resistance. This is enough to participate in battles against the avatars of the godÔÇÖs during Invasions.

Classes

General
ÔÇó Bonus to movement speed for Slayer and Monk is not applied when moving backwards.

Symbols
ÔÇó Impulse Intensity, Ultimate Strength, and Mobilization symbols now work correctly at level 6.

Knight
ÔÇó Barrier II now works differently:
ÔÇó Defensive Stance. Defensive stance absorbs 25% of incoming damage, but Willpower regeneration rate is reduced by 50%.
ÔÇó Using abilities that consume Willpower make the Barrier last 4 seconds longer, and it absorbs twice as much damage, reflecting half of absorbed damage back at the enemy. The amount of reflected damage cannot exceed 12% of the KnightÔÇÖs maximum health.
ÔÇó Changed the description of Rockwall.
ÔÇó The Inspiration talent has been renamed to Counter-Grip and works differently:
ÔÇó The enhanced effect of Barrier II lasts 1 second longer, and Lunge will restore 2 points of Willpower while it is active.
ÔÇó Bonus to Barrier from equipment now works correctly.
ÔÇó Increased the damage of Lunge.
ÔÇó Resolute Defense and Tantrum now generate 100 Willpower instead of 50.
ÔÇó The cooldown of Resolute Defense is reduced by 5 seconds.
ÔÇó The Knight has become more powerful in promo adventures.

Berserker
ÔÇó Increased the damage of Tornado.
ÔÇó Reduced the damage of Flash of Rage.

Archer
ÔÇó Burning can now inflict critical damage.
ÔÇó If the target dies from Burning Rapid Fire, the Archer now switches to another target correctly.
ÔÇó Easy Target talent cannot be used to remove the effects of burning with Piercing Shot more than once every 10 seconds.
ÔÇó Easy Target now displays the damage and effects without delay, it also works properly with other Archers in the group.

Kinetic
ÔÇó Stone Projectile is now correctly interrupted by dashing.
ÔÇó The effects of Tramping are no longer affected by the size of the target it is applied to.

Paladin
ÔÇó The Divine Intervention symbol now correctly takes into account all the protective effects on the character.

Cryomancer
ÔÇó Corrected the health values for the CryomancerÔÇÖs Ice Statue and its Cryogen cost.
ÔÇó Icy Comet can now be activated only when the character stands still.
ÔÇó Icy Dart now inflicts damage and applies Fragments to the enemy at the same time.
ÔÇó Cryogenerators are now always displayed properly.
ÔÇó The Slide talent no longer blocks the characterÔÇÖs movement when used.

Warlock/Witch
ÔÇó Volatile Curse has been changed to Black Cats for Witch promo adventures.

Monk
ÔÇó Changed the description of Return Wave.

Alchemist
ÔÇó The amount of damage reflected by the Protective Membrane ability no longer exceeds 33% of the AlchemistÔÇÖs maximum health.
ÔÇó Disintegrate no longer works against targets immune to control.
ÔÇó Protective Membrane now correctly absorbs damage even without the Reflection Procedure talent.

Necromancer
ÔÇó Visual effects of Cursed Land and Hellfire now have simpler visuals for everyone but the caster.
ÔÇó No more purple arms spam!

General

ÔÇó CharacterÔÇÖs movement speed out of combat now correctly changes when they change their direction of movement.
ÔÇó If the character leaves the limits of the playing zone, a warning message will be displayed, followed by the characterÔÇÖs death.
ÔÇó Temporary Hornscute can now be activated even if the character has a permanent Hornscute and thus free the slot in the bag.
ÔÇó Characters no longer jump in place when attempting to use an ability and dismounting at the same time.
ÔÇó Added another color option for the Gunner costume available once the class atlas is fully completed. The costume in the playerÔÇÖs bag can be moved to the Style Room.
ÔÇó Updated voice-overs and added new dialogues and hints.
ÔÇó Slaughter and Eliminator optional tasks have been disabled.
ÔÇó Improved the descriptions for various items and valuables.
ÔÇó Added spam filter for the Region channel.
ÔÇó Players can no longer gain more class sparks than can be spent. After completing a class atlas, players without premium will no longer receive the corresponding class sparks and those with premium will continue gaining sparks of evolution. All extra class sparks will be converted to sparks of evolution.
ÔÇó Extra ether crystals will be removed from the playerÔÇÖs bag
ÔÇó Gabriel, an NPC in the eastern part of the park, now gives a weekly quest: Divine Challenge. The reward for the quest is Faith.
ÔÇó Invitations to an adventure or battle are now accompanied by a notification sound, and the game icon in the taskbar will begin to flash. Players will no longer miss an activity even if the game client is minimized.
ÔÇó Made changes to various UI descriptions and scenes.
ÔÇó Added detailed descriptions for items that contain ability sets.
ÔÇó The KnightÔÇÖs Resolute Rebuff ability is no longer interrupted when using combo attacks.

BUG FIXES

Performance

ÔÇó Optimized the lighting, animations and visual appearance of open locations. These changes should improve the performance of the game client on older configurations and increase FPS.
ÔÇó Improved overall game performance.

Graphics / Animations

ÔÇó Fixed a multitude of animations for classes, monsters and abilities.
ÔÇó Fixed landscape geometry bugs and visual appearance of various objects.
ÔÇó Polished some of the elements of changing characterÔÇÖs appearance, reworked the details and functionality of costumes.
ÔÇó Fixed the animation bug that caused the space around the Slayer that terminated invisibility to look blurry.

NPCs / Voice Overs

ÔÇó Some of the NPCs have received new sets of emotions which make them more ÔÇ£livelyÔÇØ.
ÔÇó New voice-overs for some of the dialogues and scenes.
ÔÇó Updated voice-overs and added new dialogues and hints.

Character Customization

ÔÇó Tattoo settings were moved from the Style Room to the appearance change interface.

Quests & Adventures

ÔÇó After studying the game server statistics, we reviewed the average time it takes to complete certain adventures and changed the rewards accordingly. For example, the expected completion time was increased for almost all group adventures.

Interface

ÔÇó Fixed the slot appearance in the abilities interface.
ÔÇó Fixed a bug that caused the context action for picking up a reward to appear but the item itself was not picked up.
ÔÇó Fixed a bug that sometimes kept the group chat from being created when entering an adventure with an automatically formed group via the Group Finder
ÔÇó Fixed a bug that caused the abilities panel to become empty when changing class stances.
ÔÇó Fixed the description of transport stats: speed is now rounded to hundredths, and regeneration is displayed in percent of maximum health.
ÔÇó Fixed a bug that caused the old ability sets to reset and not work properly when players activated the new ones.

Storyline

ÔÇó Fixed a bug that prevented the Lunatic quest from being displayed at the Divine Observatory.
ÔÇó Fixed abrupt camera jolts during the fight with Thanatos.

Regions

Veines
ÔÇó Fixed a bug that kept the scouting probes from being displayed on the minimap.

Milene Caves
ÔÇó Fixed a bug that would randomly cause a character to die.

Eskenian Peninsula
ÔÇó Fixed a bug that caused characterÔÇÖs death.
ÔÇó Fixed a bug with Find Path in the Helping Caria quest ÔÇô Now works properly.
ÔÇó Fixed a bug that made it possible to go through walls that should have been solid.

Naori Island
ÔÇó Fixed a bug that caused characterÔÇÖs death.

Roqul Valley
ÔÇó Fixed the beginning of the storyline dialogue in Roqul Valley.

Squad Adventures

Lanber Catacombs
ÔÇó Fixed a bugs that caused Astara to lose target, return to the starting point and recover health if the character stood close to the rock at the time of the explosion.
ÔÇó Fixed the visual effect of HesparÔÇÖs altar. The altar is now switched off when the bonus is activated regardless of who did it; the players or Hespar.
ÔÇó Fixed a bug when no reward was given for defeating the Clinging Horror if it was killed with poison without the use of class abilities.
ÔÇó Fixed a bug where NPC Victor could follow the playerÔÇÖs character.

ThorneusÔÇÖs Camp
ÔÇó Fixed a bug that caused characterÔÇÖs death.

Ardos Monastery
ÔÇó Fixed a bug when the vortexes summoned by Khlok Violent Storm did not inflict damage.
ÔÇó Fixed a bug that sometimes made it impossible to complete the adventure.

Borru Catacombs
ÔÇó Fixed the areas where boss fights take place: characterÔÇÖs movement is no longer restricted.
ÔÇó Fixed a bug where if players died during the fight with Solas it was impossible to return to him because of the barrier around the boss fight area.

Palon Prototype Plant
ÔÇó Fixed a bug that made one of the caches required to complete an optional task inaccessible.
ÔÇó Fixed a bug that caused the Oculat Observer to get stuck.

Saiban Archipelago
ÔÇó Fixed a bug that sometimes made it impossible to complete the adventure.

Avesten Tower
ÔÇó Fixed the mechanics of the Transformation ability of the Bloodthirsty Cryptide: the ability now works only on Wingers.

Icy Winds Canyon
ÔÇó Fixed damage type of some of the Renegade CryomancerÔÇÖs abilities.

Nedder Test Area
ÔÇó Fixed some of the geometry bugs that caused the character to get stuck during the Obstacle Course test.

Group Adventures

Phoreus Test Area
ÔÇó Fixed a bug that caused the creatures summoned by a Necromancer to heal enemies.

Mare Sacro Monastery
ÔÇó Fixed a bug that caused the Kraken to knock players out of the playing area.
ÔÇó Fixed a bug where the NaiadsÔÇÖ Water Jets ability made the character unable to resurrect.

Fort Darlek
ÔÇó Fixed the Pulse Shot ability of Crespion Commander Saw. The attack no longer spreads to nearby characters.

Targo Islands
ÔÇó Fixed a bug that, if the character died in the fight with Rocky Shua, prevented them from resurrecting.

Hespilon Temple
ÔÇó Fixed a bugs that caused the character to get stuck in certain spots.

PvP Battles

General
ÔÇó Fixed a bug where players could not leave the arena after logging in again.
ÔÇó Fixed a bug that enabled a party member to kick other players from the group without a vote.
ÔÇó Fixed a bug where one of the teams in special battles did not receive sparks of evolution.

Ring of Immortals
ÔÇó Fixed the lighting for minimum graphics settings. The arena is now brighter.

Lugran Research Base
ÔÇó Finishing strikes are no longer available.

Atlas

ÔÇó Fixed the description of the Solidity stat.

Quests

ÔÇó Fixed a bug that made it impossible to complete the Power Unit Raiders quest.
ÔÇó Fixed a bug that made it impossible to complete the Malfunction quest in the Training Hall.
ÔÇó Fixed a bug affecting the Lurking Death optional task. Now the Lurking Warden of Death will spawn properly.

Rewards

ÔÇó Fixed a bug that, when the player reached a weekly limit for credits, allowed them to receive enhancement stones by disassembling items. The stones thus obtained would be taken into account in the next weekly limits.

Order

ÔÇó Fixed a bug that, when viewing the order screen, it displayed all modifiers the player had.
ÔÇó Fixed a bug with order missions sometimes having a 100% chance of failure.
ÔÇó Fixed the missions block in the order summary. The information is now displayed correctly.

Pantheon

ÔÇó Fixed a bug where a commander could not expel another commander from the pantheon.
ÔÇó Fixed a bug that caused all active structures in the pantheons to switch off during server maintenance.
ÔÇó Fixed a bug where the construction cost in resources and credits was displayed incorrectly.
ÔÇó Fixed a bug where the button for spending construction resources in the stronghold was not available even if there were sufficient resources.

Classes

General
ÔÇó Fixed a bug where the character moved incorrectly in certain cases.
ÔÇó Fixed animation of various class abilities, as well as updated some of the icons.
ÔÇó Bonus to movement speed for Slayer and Monk is not applied when moving backwards.
ÔÇó Fixed a bug with certain class abilities that knock enemies back. Now the target is knocked back with correct damage visuals.
ÔÇó Fixed a bug with ability sets. The effects that are removed once the class is changed will also disappear when another ability set is chosen.

Symbols
ÔÇó Impulse Intensity, Ultimate Strength, and Mobilization symbols now work correctly at level 6 as well.

Knight
ÔÇó Fixed a bug where the KnightÔÇÖs ultimate ability could be activated multiple times in promo adventures.
ÔÇó Bonus to Barrier from equipment now works correctly.
ÔÇó Fixed a bug that caused the Rockwall to work incorrectly when used together with Barrier II, reducing the amount of damage absorbed and reflected.

Archer
ÔÇó Fixed some of the ArcherÔÇÖs icons.
ÔÇó Fixed a bug where the sound effect would not play when switching classes.

Kinetic
ÔÇó Stone Projectile is now correctly interrupted with a Dash.
ÔÇó Fixed the performance issue caused by using Energy Wave.

Gunner
ÔÇó Fixed the icons for the GunnerÔÇÖs stances.
ÔÇó Fixed the description of the Experimental Fuel talent.
ÔÇó Fixed a bug that removed the positive effect when Chip of Self-Destruction was active.

Paladin
ÔÇó The Divine Intervention symbol now correctly takes into account all the protective effects on the character.
ÔÇó Fixed several bugs with Barrier and Barrier II that caused the character to switch targets in PvP.

Cryomancer
ÔÇó Corrected the health values for the CryomancerÔÇÖs Ice Statue and its Cryogen cost.

Warlock/Witch
ÔÇó Fixed a bug that caused the client to crash when using Volatile Curse.

Alchemist
ÔÇó Fixed a bug that removed the effect of Deadly Experiment from the Alchemist if the abilities that did not consume class resource were used.
ÔÇó Fixed a bug that caused Protective Membrane to stop absorbing incoming damage before it expired.

Necromancer
ÔÇó Fixed a bug where summoned creatures would sometimes lose their target and return to the character.
ÔÇó Fixed a bug when summoned Carrion would not deal damage.

Lightbinder
ÔÇó Fixed a bug that allowed the character to use Burning Stream and Flood of Light while running.

General

ÔÇó Fixed a bug where the character would stop a few yards away from the destination point when using automatic movement.
ÔÇó Fixed a few reported issues that caused the game to unintentionally shut down.
ÔÇó Fixed a bug with terrain displaying incorrectly when changing graphics settings.
ÔÇó Fixed a bug with terrain displaying incorrectly when the character was moving too fast.
ÔÇó Fixed a bug where the camera would rotate around the player upon logging in.
ÔÇó Fixed a bug where a transport could not be summoned if the character was on a sloping surface.
ÔÇó Fixed a bug that caused the camera to freeze when completing optional task.
ÔÇó Fixed a bug that occurred when opening a set of replicators or celestial threads if the character had too many active replicators.
ÔÇó Fixed a bug that occurred when trying to change appearance for the Mysterious Messenger quest.
ÔÇó Fixed a bug that caused certain costumes to look blurry.
ÔÇó Fixed a bugs with the statue in the Hall of Greatness.
ÔÇó Fixed a bug where the weekly limits would not reset.
ÔÇó Fixed a bug where a wrong reward was given for the Gifts from the Followers quest.
ÔÇó Fixed a bug where killing certain enemy types was not counted towards optional tasks.
ÔÇó Fixed a bug where voting in the pantheon worked incorrectly after maintenance.
ÔÇó Fixed a bug where changing tattoos in the Style Room could not be saved.
ÔÇó Fixed a bug where chat channels would switch automatically.
ÔÇó Fixed a bug visual bugs connected to the female AlchemistÔÇÖs model.
ÔÇó Fixed a bug where dashing would cause the stance animation to play continuously for the female Slayer.
ÔÇó Fixed a bug where the fragments would drop nothing if the weekly limit for ether resources was reached. In this case, the player will now receive sparks of transformation.
ÔÇó Fixed a bug where the characterÔÇÖs health was not being restored out of combat and would only return upon teleporting to another area.
ÔÇó Fixed a bugs that caused the client to freeze when logging in.
ÔÇó Fixed the issue with the chat that caused the client to crash.
ÔÇó Fixed a few issues that caused performance to drop noticeably.
ÔÇó Fixed a bug that caused positive effects on the character to end prematurely.

http://sf.my.com/us/crucible-gods-patch-notes
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
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UEE Citizen Record #66506

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Novatek
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Re: Crucible of the Gods Patch Notes

Post by Novatek » Tue Aug 11, 2015 7:59 am

This patch is ready to download! It is 3.85 GB.

The CM mentioned the download server is getting hammered right now, so I am downloading at a whopping 200k/sec. :p
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Bramis
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Re: Crucible of the Gods Patch Notes

Post by Bramis » Tue Aug 11, 2015 9:18 am

[quote="Novatek"]If you can't read from work or whatnot.

--------------------------------------------------------

UPDATES / ADDITIONS

ÔÇó Prestige Scaling is now implemented.

ÔÇó Join: Allows players to manually select the difficulty ÔÇô Can participate Solo or with a pre-formed group. Groups will be limited by how far apart their group memberÔÇÖs prestige currently is.

Portal Updates



So does this mean that the groups won't be buffed unless its in Group finder and not a preformed group. any one know ?

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Novatek
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Re: Crucible of the Gods Patch Notes

Post by Novatek » Tue Aug 11, 2015 9:29 am

We shall soon find out. :)
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Raille
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Re: Crucible of the Gods Patch Notes

Post by Raille » Tue Aug 11, 2015 10:43 am

I was hoping the patch was going to be available for dl before I went to work today. No such luck :/ I was really hoping some of the performance issues I've been having in 5 mans will get worked out soon :). Until then I can just tell necro's to stop being necro's :)

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Doran
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Re: Crucible of the Gods Patch Notes

Post by Doran » Thu Aug 13, 2015 9:49 am

being able to do missions from work is bad bad bad for me.... unemployment here i come
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