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Update notes 2/5

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Novatek
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Update notes 2/5

Post by Novatek » Thu Feb 05, 2015 9:13 am

Servers will come down at 7AM for approximately 4 hours. This will include a full server wipe and only allow for one character per server after the patch.
  • Sitting will cancel auto-run.
  • Fixed a bug where players can interrupt equip actions too quickly.
  • Fixed an issue where ammo count could become incorrect if you interrupt a reload action.
  • Objects making noise above or below you in a multi-story building will now be properly attenuated.
  • Added slight zoom to all guns and bows in Iron Sight mode.
  • Lowered sway on .308 rifle while in scoped mode.
  • Fixed an issue with hydration burning too fast when stamina was full.
  • Fixed a bug that would occasionally cause oddities on SLI setups
  • Dropping an item from a world container places it at the players feet instead of the world container origin. The latter would hide it in the world container model.
  • Vehicle stability adjustments ÔÇô angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.
  • Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.
  • Fixed /respawn on PvE servers.
  • Fixed self-damage on PvE servers; the players may be the source of damage to themselves without mitigation.
  • Made players names reusable across servers. Names on each server must still be unique.
  • Battle Royale: Cleaned up gas after matches.
  • Battle Royale: gas damage reduced.
  • Fixed certain points of interest not getting reported when players entered.
  • Limited players to one character per server.
  • Recipe Changes
  • The makeshift shovel recipe now requires a metal sheet instead of a metal shard.
  • The storage container recipe now requires more materials.
  • The barbed wire recipe now requires wood planks and more metal shards.
  • The snare recipes now requires more metal shards.
  • The dew collector recipe now requires more wood planks and wood sticks.
  • The ground tiller recipe now requires more metal shards.
  • Bulk Changes - Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.
  • Canned food is 25 instead of 100.
  • All instances of water bottles are 25 instead of 50.
  • Backpacks are 150 instead of 600.
  • Military backpacks are 500 instead of 1400.
  • Car batteries 300 instead of 100.
  • Car fuel is 100 instead of 10.
  • Wood logs are 50 instead of 100.
  • Wood planks are 25 instead of 50.
  • Campfires are 50 instead of 100.
  • Scrap Metal is to 25 instead of 5.
  • Metal Sheets are 100 instead of 50.
  • Metal Pipes are 150 instead of 50.
  • Shirts are 50 instead of 100.
  • Jeans are 50 instead of 100.
  • Many melee weapons have had their bulk reduced.
  • First aid kits are 25 instead of 10.
  • All meat is 15 instead of 5.
  • Rifle ammo is 2 instead of 1.
  • Shotgun shells are 5 instead of 1.
  • Arrows are 5 instead of 1.
  • Shirts can now only hold 50 bulk instead of 90.
  • Pants can now only hold 50 bulk instead of 100.
I think you guys are reading the backpack changes wrong. The space a backpack takes up inside another backpack is what has changed, not the overall carrying capacity of the backpacks.
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
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magicrules
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Re: Update notes 2/5

Post by magicrules » Thu Feb 05, 2015 9:21 am

Novatek wrote:Servers will come down at 7AM for approximately 4 hours. This will include a full server wipe and only allow for one character per server after the patch.
  • Sitting will cancel auto-run.
  • Fixed a bug where players can interrupt equip actions too quickly.
  • Fixed an issue where ammo count could become incorrect if you interrupt a reload action.
  • Objects making noise above or below you in a multi-story building will now be properly attenuated.
  • Added slight zoom to all guns and bows in Iron Sight mode.
  • Lowered sway on .308 rifle while in scoped mode.
  • Fixed an issue with hydration burning too fast when stamina was full.
  • Fixed a bug that would occasionally cause oddities on SLI setups
  • Dropping an item from a world container places it at the players feet instead of the world container origin. The latter would hide it in the world container model.
  • Vehicle stability adjustments ÔÇô angular damping, moment of inertia, center of mass, tire friction and steering range tuning on the OffRoader, PickupTruck and PoliceCar.
  • Working on getting the vehicles to be more stable and less likely to abruptly roll or flip (this will still be possible on rocks, rough terrain, and player placed objects) but trying to make them more fun and survivable.
  • Fixed /respawn on PvE servers.
  • Fixed self-damage on PvE servers; the players may be the source of damage to themselves without mitigation.
  • Made players names reusable across servers. Names on each server must still be unique.
  • Battle Royale: Cleaned up gas after matches.
  • Battle Royale: gas damage reduced.
  • Fixed certain points of interest not getting reported when players entered.
  • Limited players to one character per server.
  • Recipe Changes
  • The makeshift shovel recipe now requires a metal sheet instead of a metal shard.
  • The storage container recipe now requires more materials.
  • The barbed wire recipe now requires wood planks and more metal shards.
  • The snare recipes now requires more metal shards.
  • The dew collector recipe now requires more wood planks and wood sticks.
  • The ground tiller recipe now requires more metal shards.
  • Bulk Changes - Many bulk changes have been made in an effort to meet somewhere in the middle of realistic and not annoying.
  • Canned food is 25 instead of 100.
  • All instances of water bottles are 25 instead of 50.
  • Backpacks are 150 instead of 600.
  • Military backpacks are 500 instead of 1400.
  • Car batteries 300 instead of 100.
  • Car fuel is 100 instead of 10.
  • Wood logs are 50 instead of 100.
  • Wood planks are 25 instead of 50.
  • Campfires are 50 instead of 100.
  • Scrap Metal is to 25 instead of 5.
  • Metal Sheets are 100 instead of 50.
  • Metal Pipes are 150 instead of 50.
  • Shirts are 50 instead of 100.
  • Jeans are 50 instead of 100.
  • Many melee weapons have had their bulk reduced.
  • First aid kits are 25 instead of 10.
  • All meat is 15 instead of 5.
  • Rifle ammo is 2 instead of 1.
  • Shotgun shells are 5 instead of 1.
  • Arrows are 5 instead of 1.
  • Shirts can now only hold 50 bulk instead of 90.
  • Pants can now only hold 50 bulk instead of 100.
I think you guys are reading the backpack changes wrong. The space a backpack takes up inside another backpack is what has changed, not the overall carrying capacity of the backpacks.

I am not sure I am a fan of the changes to ammo and metal weights..... If they have not fixed the storage issue on PvE servers, It will make it even harder to properly build. but the rest looks good!
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Novatek
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Re: Update notes 2/5

Post by Novatek » Thu Feb 05, 2015 9:29 am

Choose your names wisely!

Limit of one character per server.
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
Family - Honor - Loyalty

UEE Citizen Record #66506

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Novatek
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Re: Update notes 2/5

Post by Novatek » Thu Feb 05, 2015 12:36 pm

Servers are up!

We are still on Shock, so get your name!
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
Family - Honor - Loyalty

UEE Citizen Record #66506

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Tango v1.0
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Re: Update notes 2/5

Post by Tango v1.0 » Thu Feb 05, 2015 9:15 pm

My impressions ...

[pro]

So far so good for me

I played for a few hours as soon as the server went live

They were zombies galores but it seem to have normalized itself, speaking
of our non living foes, they seem a bit more aggressive too... I like it...

Drove the cop car like a made man, and I would have have flipped it, prior to the patch/update

I like the zoom action with the wooden bow ( maybe 2X )

I visited our new base camp, looks like it will be even bigger and better then the last...


[con]

Not having alternates, I can't loot for goodies like i used too, I had five alternate loaded
with stuff prior to the patch/update.

And that my friend is a big game changer... I'm keeping an open mind...

Thamin Trollsbane
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Re: Update notes 2/5

Post by Thamin Trollsbane » Thu Feb 05, 2015 10:26 pm

I got stuck in the SE corner of the map. Will head to base as soon as I get off work, and will do my best to bring goodies.
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Hellak
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Re: Update notes 2/5

Post by Hellak » Sat Feb 07, 2015 4:25 pm

I just found out one of the changes in pve is that you are no longer immune to damage from falling, lost everything after falling from cliff (ouch)!

Are you all building right at the dam?

Thamin Trollsbane
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Re: Update notes 2/5

Post by Thamin Trollsbane » Sat Feb 07, 2015 4:49 pm

Yes, we go from the water to the height of the dam, on the south side.
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Novatek
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Re: Update notes 2/5

Post by Novatek » Sat Feb 07, 2015 5:11 pm

Hellak wrote:I just found out one of the changes in pve is that you are no longer immune to damage from falling, lost everything after falling from cliff (ouch)!

Are you all building right at the dam?
I jumped off a building and died. :)
"Ticking away the moments that make up a dull day. Fritter and waste the hours in an off-hand way"
Family - Honor - Loyalty

UEE Citizen Record #66506

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Hexacles
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Re: Update notes 2/5

Post by Hexacles » Sun Feb 08, 2015 7:57 am

Any secure storage yet?
HEX-a-kleez

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