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Crafting (better start early)

Posted: Sun Mar 16, 2014 6:35 am
by Raille
So I did some more playing around with end game crafting and the amount of vouchers needed to make the high end recipes is a lot. If you do your crafting dailies, well daily, you should have an ok stockpile of vouchers. Farming nodes on your property are a great way to maintain a convenient supply of materials to do the dailies and it appears the best recipes may be on par with dungeon or possibly raid gear.

To start there's a quest vendor who gives out one eldan component a day for end game crafting. These recipes can use up to 25 or more of the components as your crafting unlocks better versions of the recipes so right off the bat is a time frame you are going to have to operate with. I am unsure if there are other ways to find these besides the one a day distribution. I would like to think end game pve may have drops for them as well. The recipes often use runes that are only dropping off "bosses" at 50. These can come from any group world mob, dungeons, or raids.

Besides recipes versions there are also power cores which effect how powerful an item can be. The more powerful cores mostly come from salvaging equipment/weapons and the better the item the better the core you might get. This leaves me to believe breaking down raid gear and taking those cores could result in a more powerful crafted weapon or armor piece than the raid drops. If this is the case then unwanted raid drops will still have great value when we can use the components to make "ideal" equipment for guildies.

Re: Crafting (better start early)

Posted: Sun Mar 16, 2014 7:42 am
by Lexander
I have only gotten to around level 20, but the issue I had with crafting early was the cost. Simply buying the cores and other material I needed seemed to eat up all the money I had at the time. I hope it gets easier after 20 to keep your crafting up with your level.

Re: Crafting (better start early)

Posted: Sun Mar 16, 2014 8:16 am
by Raille
The last patch reduced the cost of materials so that should help a ton.

Re: Crafting (better start early)

Posted: Sun Mar 16, 2014 10:21 am
by bbates024
Nice! The one thing I noticed is that crafting took a ton of mats at lower levels you basically had to be a harvesting machine to even come close to doing the work orders before you left a zone. But that could have just been my experience on my outfitter. It seemed between harvesting for my settler patch and harvesting for crafting that was all I did.

Not sure how I'm going to work this out at launch, but crafting is deep and fun and I can't wait to dig in. Even if I have to wait until 50 go back and harvest my butt off I'll get there. It's also nice to hear that crafting has good gear to be made.

Re: Crafting (better start early)

Posted: Sun Mar 16, 2014 3:13 pm
by Raille
Finally made an end game weapon and it isn't as painful as I'd think. The top tier crafting dailies give out about 8k crafting vouchers which is enough for an end game prototype recipe and the recipe is only needed to make the first one before you "learn" the recipe to repeatedly craft an item. The same goes for Eldan fragments meaning that once you learn something the only real setback are rare parts and the power sources which I believe can only come from veterans and raids or a weaker version from the crafting vendor for 3500 crafting vouchers.

Re: Crafting (better start early)

Posted: Sun Mar 16, 2014 3:56 pm
by Kemble
Can't wait !!!

Re: Crafting (better start early)

Posted: Mon Mar 17, 2014 9:58 am
by Zippity
Only real issue I had with the crafting system when I played during the stress test weekends was the costs in the beginning... And the fact that the Housing Tradeskill required matts from multiple gathering tradeskills beyond the one other you were allowed to have on the same toon... Which means either purchasing the matts you need from greedy players on the AH, playing gathering alts, or hoping your buddies will hook you up with their spare matts... The other crafting skills were not as reliant on multiple gathering skills as Housing was... Which will make it the toughest to level up...

Zip

Re: Crafting (better start early)

Posted: Mon Mar 17, 2014 10:20 am
by Killam
Thanks for the tip. :)