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Medic Devspeak
Posted: Tue Dec 03, 2013 8:13 am
by Acha
Re: Medic Devspeak
Posted: Tue Dec 03, 2013 8:19 am
by Mr.Puddlez
Well played sir...
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Re: Medic Devspeak
Posted: Tue Dec 03, 2013 8:25 am
by Acha
Looks like an interesting class, not quite sure if it is my cup of tea for a main. However, I will definitely be alt'ing it up!
Re: Medic Devspeak
Posted: Tue Dec 03, 2013 8:51 am
by Mr.Puddlez
Stations = people having to run to get heals...maybe a hard concept for most people
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Re: Medic Devspeak
Posted: Tue Dec 03, 2013 9:21 am
by Jollyroro
Mr.Puddlez wrote:Stations = people having to run to get heals...maybe a hard concept for most people
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Not necessarily..depending on how / where the person drops the stations. My guess is that when the power recharges, you can replace them at a new location, continually moving as the battle shifts.
I am loving what I see about the medic, makes me rethink my plan to play an Engineer or Spellcaster!
Re: Medic Devspeak
Posted: Tue Dec 03, 2013 11:43 am
by korwulf
I'm thinking a certain player brain-type will do very well with the medic
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Re: Medic Devspeak
Posted: Tue Dec 03, 2013 12:35 pm
by Shadowborn
Seen what I needed, Mechs and Mordesh can be medics.
I'm sold, Medic it's gonna be.
Re: Medic Devspeak
Posted: Tue Dec 03, 2013 2:31 pm
by magicrules
korwulf wrote:I'm thinking a certain player brain-type will do very well with the medic
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What do you mean?
Re: Medic Devspeak
Posted: Tue Dec 03, 2013 3:41 pm
by tjharlow
I really was hoping for more of a melee based play-style when it came to Medics. Also - I feel like the resonators are way too bulky. Up til now I was really thinking Medic but now I'm probably leaning towards Spellslinger.
I may have to wait til the next Live Stream to make my final decision.
Re: Medic Devspeak
Posted: Tue Dec 03, 2013 5:29 pm
by Raille
It's a good problem when 4 of the 6 classes sound appealing to me.