New Business Model
Posted: Sun Sep 29, 2013 2:18 pm
I just read yesterday about the New Business Model they plan on going with... I'm a bit disappointed as I was under the impression back when the game first became public that it would be going the route of Free-to-Play, but it isn't going that route anymore...
http://www.wildstar-online.com/en/news/ ... ldstar.php
Instead it's going to be Buy the game ($59) and Subscription after the first 30 days... They are offering a method for players to Purchase Game-Time that can be sold in game on the in-game exchange system, but it will cost $5 more then the Sub Fee to purchase the in-game item that you can sell... That way peeps can purchase Game Time using in-game money from players who spent real money on the game-time item...
It's an interesting idea, but is subject to inflation based on Player greed... You would have to farm for in-game money to be able to afford to keep playing the game unless you subscribe yourself... It's almost better to just subscribe unless you like farming for in-game money...
I think alot of game companies are re-thinking the FTP model out-the-door lately and although I do understand the need for the company to make a profit, we'll have to see how this works out for them, as they will not pull in as many players as hybrid-payment business models are as of lately...
It will totally depend on my financial situation come release time if I can afford an upfront cost along with a monthly sub fee... I hope I can, but it is a bit of a disappointment that they went this route since I was so looking forward to their original model...
I just finished reading an article that seems very true to me on how the gaming market is going, start off as Pay-to-Play and go Free-to-Play later and rake in the money... Something that started off as a need to keep afloat may be becoming a common business practice in order to make lots of money...
http://www.zam.com/story.html?story=32974
Zip
http://www.wildstar-online.com/en/news/ ... ldstar.php
Instead it's going to be Buy the game ($59) and Subscription after the first 30 days... They are offering a method for players to Purchase Game-Time that can be sold in game on the in-game exchange system, but it will cost $5 more then the Sub Fee to purchase the in-game item that you can sell... That way peeps can purchase Game Time using in-game money from players who spent real money on the game-time item...
It's an interesting idea, but is subject to inflation based on Player greed... You would have to farm for in-game money to be able to afford to keep playing the game unless you subscribe yourself... It's almost better to just subscribe unless you like farming for in-game money...
I think alot of game companies are re-thinking the FTP model out-the-door lately and although I do understand the need for the company to make a profit, we'll have to see how this works out for them, as they will not pull in as many players as hybrid-payment business models are as of lately...
It will totally depend on my financial situation come release time if I can afford an upfront cost along with a monthly sub fee... I hope I can, but it is a bit of a disappointment that they went this route since I was so looking forward to their original model...
I just finished reading an article that seems very true to me on how the gaming market is going, start off as Pay-to-Play and go Free-to-Play later and rake in the money... Something that started off as a need to keep afloat may be becoming a common business practice in order to make lots of money...
http://www.zam.com/story.html?story=32974
Zip