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Tempering enthusiasm

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Optimus
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Tempering enthusiasm

Post by Optimus » Thu Jun 13, 2013 1:26 pm

I think it's good to maintain a little objectivity, and also try not to over-hype myself on how awesome I think Wildstar is going to be. One of the writers for Massively had a less than stellar meeting with Wildstar at E3:

http://massively.joystiq.com/2013/06/12 ... -wildstar/

As he points out in the article, a lot of this may be attributed to the very strict rules surrounding what he was able to do during this demo. However, it's a reality check in the crush of positive things being pushed on us about this game. At the very least, hopefully Carbine is paying attention and tweaking things that people aren't enjoying.
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Kryton
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Re: Tempering enthusiasm

Post by Kryton » Thu Jun 13, 2013 1:49 pm

I saw this a bit ago, I agree with how some of the people have commented about it on Wildstar Central that the problems he pointed out should be more fleshed out and simply changeable by release (the writer even points this out to the end with being able to keymap).

I will, however, say that even as a default it is kind of odd to have an ability that is how he puts it...

"However, in the demo, one of my moves was a whirlwind attack that required me to hold the right mouse and the number 5 key."

Why in the world would you ever make people hold a mouse button and a number at the same time. That stuff better get waaaaaay out of there by release or an open beta or it will suffer the same fate as FF14 did when it originally came out, which was due to very strange controls (amongst some other things).

If this article showed anything imo it simply shows that with all the good momentum Carbine has had so far in pushing up the games hype they are still human in the fact that they can't think of everything and made a PR mistake at that booth by showing it off in the current form for gameplay. Also to note is that the explorer apparently has some sort of kill tasks in their path too which will need some explaining from Wildstar too I believe since they so far have really marketed the paths as really different from each other.

My personal view after the interview? The writer is excited to see Wildstar at E3, but was essentially wounded when he saw the current state of the game. Someone should have reminded him that beta is beta and that the game doesn't even have a release date yet.

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Re: Tempering enthusiasm

Post by Veurr » Thu Jun 13, 2013 2:50 pm

Making demos takes time away from actual devlopement. So its not really surprising they have just been recycling the few demos they already had.

Having customizable controls at a conference sounds like a nightmare to me. Particularly one like E3 that is at least in my opinion not for PC gamers at its heart anyway. Probably reading too much into this but it sounds to me like one of the folks responsible for the demo set the controls how they like it and didn't consider the ramifications.

That being said I am concerned because there hasn't been very much real information on the game since the stress test was announced. Most of what has been announced for the last 6 weeks has been already known stuff or items that no one cares about (read Game Jam). All we can do is speculate but, putting all the information together doesn't paint a very comforting picture.

But I am still pretty rabid for this game, even if my expectations are starting to get lowered by the lack of meaningful communication from Carbine.


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Vors
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Re: Tempering enthusiasm

Post by Vors » Thu Jun 13, 2013 11:22 pm

pretty much the whole article was pretty moot if you ask me, all he did was complain about keybind issues, there is no way that they won't have key remapping so you take away like 90% of the article.

Now what we are left with is the same old same questing complaint, which every MMO has, sure some try to dress it up/disguise it but what you are doing is essentially the same, i know what i'm getting into with questing so that's not an issue for me.

He also took issue with exploring being ruined by bad controls but again this was a keybind issue so i'm not worried about that.

Overall i just think that these issues are things that they would be already working on if not already fixed and just not shown in the demo.
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Veurr
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Re: Tempering enthusiasm

Post by Veurr » Fri Jun 14, 2013 4:50 am

Well thats a very good point Vors. After all Carbine has said that while they want leveling to be fun,its not really what we're there for with wildstar.


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Re: Tempering enthusiasm

Post by Raille » Fri Jun 14, 2013 6:44 am

I've heard massively.com has a reputation for trying to be inflammatory to get more website traffic as well. At the same time there are other gaming websites nominating it for a best in show award and their entire intent at E3 was mostly to introduce the game to the Korean gaming community. Of course if keybinds couldn't be rewritten then all bets would be off.

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Re: Tempering enthusiasm

Post by Veurr » Fri Jun 14, 2013 7:38 am

Everbody wants to be Yahtzee...


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Poet
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Re: Tempering enthusiasm

Post by Poet » Fri Jun 14, 2013 2:36 pm

Vors wrote:pretty much the whole article was pretty moot if you ask me, all he did was complain about keybind issues, there is no way that they won't have key remapping so you take away like 90% of the article.

Now what we are left with is the same old same questing complaint, which every MMO has, sure some try to dress it up/disguise it but what you are doing is essentially the same, i know what i'm getting into with questing so that's not an issue for me.

He also took issue with exploring being ruined by bad controls but again this was a keybind issue so i'm not worried about that.

Overall i just think that these issues are things that they would be already working on if not already fixed and just not shown in the demo.
100% with you... all I saw was WAAAA I can't double tap and I can't jump easily!

I agree the info flow was really cut off after the, what sounds like to me, a MASSIVE issue with the stress test. BUT that is okay because that is what they are for AND it is still closed beta! No rush eventhough I am amped for the game because a polished release is way more important for long run game stability than getting the game 3 months earlier!
Poet - WildStar

Mr.Puddlez
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Re: Tempering enthusiasm

Post by Mr.Puddlez » Fri Jun 14, 2013 2:56 pm

Its funny...there was a beta tester in the comments saying the guy was FOS...

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Optimus
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Re: Tempering enthusiasm

Post by Optimus » Fri Jun 14, 2013 3:07 pm

I read Massively daily, and I wouldn't normally say that they go out of their way to be confrontational or anything simply for page views - in my opinion they're one of the more centered places to read about video games. That said, there's nothing ensuring that this one person in this one incident didn't decide to go off for some reason.

However, the content of the article aside, my main point is that I think it's important that we all make sure we don't end up letting ourselves down by over-hyping the product and immediately becoming disinterested. This was part of my issue with GW2, it was supposed to be this revolutionary new game in my mind, and yet for what I look for in a game, I got to 80 once and then walked away because there was nothing holding me there.

As for the person in beta saying the author is FOS, well... they've just breached their NDA by saying they were in beta, so I take their comment with as much salt as I take the article.
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