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PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Sat Apr 27, 2013 2:10 pm
by Críostóir
Read on!

http://www.pcgamer.com/previews/wildsta ... econd-mmo/
On the way to the first cluster of monkeys, I receive a phone call from a quest giver IÔÇÖd ignored, filling me in on her requirements and adding another objective to my tracker. The sense I get is of the game bending to accommodate my momentum ÔÇô while IÔÇÖd probably have been better off approaching Deradune more methodically, the game works in smart ways to ensure that I donÔÇÖt miss out. This isnÔÇÖt an accident: according to executive producer Jeremy Gaffney, the way that experienced MMO players approach content has been a major influence on WildStarÔÇÖs design.

ÔÇ£Most people have an MMO they played and loved,ÔÇØ Gaffney says. ÔÇ£But were they able to teleport back to the MMO they so blissfully remember, would they really put up with the stuff they put up with the first time? I loved EverQuest, but I had to stand in line for mobs. Would I be willing to put up with that now that IÔÇÖve played so many other MMOs?ÔÇØ

The answer ÔÇô as evidenced by WildStarÔÇÖs attitude to content ÔÇô seems to be no: hence multiple progression paths, quests branching from other quests and new things to do at every turn.

Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Sat Apr 27, 2013 3:10 pm
by NightAngel
Interesting write up. I like that Carbine sticks to their guns and is making the game they want to make. To me the writer doesn't know whether they like it or not. I like that the game tries to keep up with you if you get borded and want to just do your own thing for a while.

Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Sun Apr 28, 2013 12:09 am
by Raille
I have a feeling not being able to do everything will drive me crazy and result in many alts just to see everything.

Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Sun Apr 28, 2013 5:49 am
by Críostóir
Raille wrote:I have a feeling not being able to do everything will drive me crazy and result in many alts just to see everything.
Haha, this was my same concern also... :) Even with the different content offered by different paths, I almost feel like I'm going to have to keep the paths themselves in mind when I roll alts. The Scientist path for example, will have more lore exposure than any other path, and the completist in me cringed a bit when I read that. :D

Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Sun Apr 28, 2013 10:52 am
by NightAngel
Oh, this game is going to be perfect for my altitis.

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Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Sun Apr 28, 2013 4:34 pm
by Jerbowa
Thanks for sharing that. It's been a while since I was excited about a game and actually had faith in the developers. Honestly I don't know how many more let downs I can take from MMORPGs. I'm also hoping the humor they implemented takes some of the edge off that you get from playing with "the less desirable crowd." :lol:

Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Mon Apr 29, 2013 9:21 am
by dinogore
Críostóir wrote:
Raille wrote:I have a feeling not being able to do everything will drive me crazy and result in many alts just to see everything.
Haha, this was my same concern also... :) Even with the different content offered by different paths, I almost feel like I'm going to have to keep the paths themselves in mind when I roll alts. The Scientist path for example, will have more lore exposure than any other path, and the completist in me cringed a bit when I read that. :D

word!

Paths give a great incentive to creating alts. When I played WoW I would run an alt from one continent to the other just so I wouldn't have to go through the same quest progression as my main. Having multiple leveling options is gonna make this game have so much replay value.

Re: PC Gamer's Take: W* is the "Perfect Second MMO"

Posted: Thu May 02, 2013 11:48 am
by gozu
why not me :cry: