I thought I listened to a Podcast that highlighted Mob tagging. I'll have to look around again.Críostóir wrote:Agreed wholeheartedly! Adopting successful features from other games should not be anathema to us. Lifting things wholesale? Sure, maybe that could be avoided, but just because something is "in another game already" should not preclude someone else from adding it in to another game. Public Quests, shared mob tagging, shared gathering nodes... I loved all of those, and I hope they make their way into WildStar also.Xryus wrote:And for me the mechanics have to feel right. It would also help to use some of the current leveling designs like GW2 has. Things like shared tagging and some public events. It's fun being able to quest without feeling like other people in your own faction are competitors. Fighting mobs to get to a node only to have someone take it is not a good feeling.
