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ECON DEVBLOG: CIRCUIT BOARD CRAFTING

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Nionya
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Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING

Post by Nionya » Sat Apr 06, 2013 9:24 am

Críostóir wrote:
Xryus wrote:And for me the mechanics have to feel right. It would also help to use some of the current leveling designs like GW2 has. Things like shared tagging and some public events. It's fun being able to quest without feeling like other people in your own faction are competitors. Fighting mobs to get to a node only to have someone take it is not a good feeling.
Agreed wholeheartedly! Adopting successful features from other games should not be anathema to us. Lifting things wholesale? Sure, maybe that could be avoided, but just because something is "in another game already" should not preclude someone else from adding it in to another game. Public Quests, shared mob tagging, shared gathering nodes... I loved all of those, and I hope they make their way into WildStar also.
I thought I listened to a Podcast that highlighted Mob tagging. I'll have to look around again. :)
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Nionya
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Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING

Post by Nionya » Sat Apr 06, 2013 9:27 am

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Xryus
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Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING

Post by Xryus » Sat Apr 06, 2013 10:34 am


Thanks for the link! I did watch that a while back. Must have forgotten about it. 1 more thing to look forward to.
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Críostóir
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Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING

Post by Cr├¡ost├│ir » Sat Apr 06, 2013 10:35 am

Wicked! It only makes sense to me, to have it operate this way! :)
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Nionya
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Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING

Post by Nionya » Sat Apr 06, 2013 11:17 am

:) Hooray!

I'm really looking forward to this game. Although, I am trying to calm the excitement...Trying to play more WoW, actually started leveling my Loc again today. If I can focus my energy there, I may not get overly excited for Wildstar. haha, wishful thinking maybe?
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