It's a nice article, with some awesome parts about paths and crafting!Mike Donatelli, Content Director for Carbine Studios, sat down with us to talk about CarbineÔÇÖs upcoming and highly anticipated MMO, WildStar!
/drool.MMG: WeÔÇÖve heard a little bit about the Explorer and Soldier Paths, and weÔÇÖve been teased with the Scientist and Settler Paths. What else can you tell us about the Path System in WildStar?
MD: Well, based on feedback from play testers there have been a lot of improvements made to the Path System. A lot of players who say picked the Explorer Path have said, ÔÇÿYou know the Soldier Path looks like a lot of fun, but I canÔÇÖt experience it as an ExplorerÔÇÖ. So what we ended up doing was sprinkling a lot of that functionality all across the game. This allows players to experience what we call ÔÇ£cross pathsÔÇØ.
In our example where you may be an Explorer, you will still be able to experience content from some of the other paths like the Soldier, Scientist, or the Settler. But, obviously, from the path you chose at character creation you will get an extra-large helping of that style of content.
Additionally, your Path will level completely independently of your character. Also, once you have selected your Path there is ÔÇ£currentlyÔÇØ no way to change it, so be sure to choose wisely. With all that being said though, you pick your Path at character creation and the first quest you get in the game will be a Path quest, so you will know very quickly if a Path is not right for you.
MMG: Can you share a few more details on the Scientist and Settler Paths?
MD: With the Settler ÔÇô well, let me clear something up in regards to the Settler Path first. If you think that by choosing the Settler Path youÔÇÖre going to get a hammer and some boards and youÔÇÖll be able to start free-form building stuff out in the world Minecraft style, thatÔÇÖs just not happening.
A Settler will be able to build things that he or she chooses from a populated list of items. We give them tons and tons of different things they can build and as they build them we dynamically change how the hub they are at is structured. So, originally this hub may not have been able to do some specific task, but a Settler came along, and built something which added on to that hub and now it will have those capabilities. Additionally, groups of Settlers will be able to produce upgrades ÔÇô so now what took, letÔÇÖs say 24 hours in a major city to complete, can be done in half that time on the settlement or for much cheaper.
With the Scientist Path, and I need to be vague here, but with the Scientist they are what you could call ÔÇ£the loreÔÇØ Path. Personally, itÔÇÖs my favorite Path. As any Class / Path combination you will be able to unlock all of the lore within the Galactic Archive, but as a Scientist you will be able to unlock and learn even more! Scientists can interact with all kinds of items and objects within the game. They can scan them down and learn a variety of secrets about Nexus and its inhabitants.
Some other cool things Scientists can do is, for example, scan down an enemy turret and reconfigure it to attack your enemies instead of attacking you. So, Scientists arenÔÇÖt just running around the world scanning everything they can find looking for data ÔÇô they have a lot of uses ÔÇô theyÔÇÖre awesome!
Man, Settler and Scientist - what a tough decision!