I thought I listened to a Podcast that highlighted Mob tagging. I'll have to look around again.Críostóir wrote:Agreed wholeheartedly! Adopting successful features from other games should not be anathema to us. Lifting things wholesale? Sure, maybe that could be avoided, but just because something is "in another game already" should not preclude someone else from adding it in to another game. Public Quests, shared mob tagging, shared gathering nodes... I loved all of those, and I hope they make their way into WildStar also.Xryus wrote:And for me the mechanics have to feel right. It would also help to use some of the current leveling designs like GW2 has. Things like shared tagging and some public events. It's fun being able to quest without feeling like other people in your own faction are competitors. Fighting mobs to get to a node only to have someone take it is not a good feeling.
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ECON DEVBLOG: CIRCUIT BOARD CRAFTING
Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING

Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING
Thanks for the link! I did watch that a while back. Must have forgotten about it. 1 more thing to look forward to.
- Críostóir
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Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING
Wicked! It only makes sense to me, to have it operate this way!
Re: ECON DEVBLOG: CIRCUIT BOARD CRAFTING
I'm really looking forward to this game. Although, I am trying to calm the excitement...Trying to play more WoW, actually started leveling my Loc again today. If I can focus my energy there, I may not get overly excited for Wildstar. haha, wishful thinking maybe?

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