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Runes, a bit less confusing now...

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Bendar
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Runes, a bit less confusing now...

Post by Bendar » Tue Jul 08, 2014 9:22 pm

IDK about anybody else, but was I finding the just looking at the rune crafting interface a bit confusing and needed to find something to help with rune sets and rune slots. Found this site while researching runes and rune sets and it really helped.

http://www.2arcgaming.com/index.php?/to ... a-patch-4/

Ratero
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Re: Runes, a bit less confusing now...

Post by Ratero » Wed Jul 09, 2014 11:49 am

Very nice site there. I just started to read up on runes myself but from what I've read is that DPS Espers should strive for the Spellweaver Set and when their Moxie gets to 1449 then switch over to the Assassin Set. I'm still learning about this so I could be wrong.

Ratero.
Last edited by Ratero on Thu Jul 10, 2014 1:27 pm, edited 1 time in total.

KamiaWrath
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Re: Runes, a bit less confusing now...

Post by KamiaWrath » Wed Jul 09, 2014 3:36 pm

Thank you as well - :)

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Livnthedream
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Re: Runes, a bit less confusing now...

Post by Livnthedream » Tue Jul 15, 2014 4:36 pm

I haven't played with it yet but this addon looks like it will help: http://www.curse.com/ws-addons/wildstar ... eassistant

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Novatek
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Re: Runes, a bit less confusing now...

Post by Novatek » Tue Jul 15, 2014 11:05 pm

Livnthedream wrote:I haven't played with it yet but this addon looks like it will help: http://www.curse.com/ws-addons/wildstar ... eassistant
Indeed, it's useful for planning your runes! :D
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Bendar
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Re: Runes, a bit less confusing now...

Post by Bendar » Mon Jul 21, 2014 10:18 pm

Two rune specific addons I use that are very helpful:

Able to open the runecrafting UI from anywhere to look at what runes can be made and what materials:
http://www.curse.com/ws-addons/wildstar ... raftingfix

View runeslots of equipped gear and what runeslots are needed for what sets:
http://www.curse.com/ws-addons/wildstar ... runemaster

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fazed
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Re: Runes, a bit less confusing now...

Post by fazed » Thu Jul 24, 2014 4:41 pm

Bendar wrote:IDK about anybody else, but was I finding the just looking at the rune crafting interface a bit confusing and needed to find something to help with rune sets and rune slots. Found this site while researching runes and rune sets and it really helped.

http://www.2arcgaming.com/index.php?/to ... a-patch-4/

Nice link. But some of the set stats do not have the correct information.

Bendar
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Re: Runes, a bit less confusing now...

Post by Bendar » Tue Aug 19, 2014 6:18 am

A bunch of upcoming rune changes expected in next major patch (Drop 3?):
1. New stats for slots

https://forums.wildstar-online.com/foru ... reakdowns/

2. New runes for sets
https://forums.wildstar-online.com/foru ... -rune-set/

3. lower level weakened runes for leveling up
https://forums.wildstar-online.com/foru ... ned-runes/

4. Runeslot counts: vendor, quest and crafted blues 2 slots; group content blues 3 slots; world drop, vendor, and crafting purples 4 slots, group content purples 5 slots; world drop, vendor, and crafting oranges 4 slots; group content oranges 5 slots; pink items 6 slots; can add 1 more slot to blue or better items unless the item already has >= max # slots.
https://forums.wildstar-online.com/foru ... ot-counts/

5. Can reroll runeslot element once per runeslot, will use a technologist crafted item used at the runecrafting station.

https://forums.wildstar-online.com/foru ... -elements/

6. Runeslots will be added with a item that is world drop, group content loot, PVP and other bag rewards. Harder content should yield more items. (I foresee spam runs of WoTW again)

https://forums.wildstar-online.com/foru ... une-slots/

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