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Wildstar: Memory could not be read error / crash

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Cercei
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Wildstar: Memory could not be read error / crash

Post by Cercei » Mon Mar 24, 2014 5:21 am

Hi guys, I posted this on the official boards but am gonna post here as well in case someone knows what might have caused this:

I was wondering if anyone else has run into this issue this past weekend. Prior to this past weekend I hadn't ever had Wildstar outright crash like this. The game started to stutter some after I adjusted my graphics settings (the big one was turning down the fog distance so I could see the pretty landscape in the distance) and then BAM, crashed out with this big long error that was something about "The memory could not be read". It was the only time this weekend that it happened and after I logged back in it was running just fine again.



I'm running Win7 64-bit, a GTX680 as well as an i7 3820 proc with like 8GB of RAM I believe so it should be more than enough to handle Wildstar (I am able to run The Secret World on all the highest settings with no issues as well as pretty much any other game, zero crash issues ever honestly). Oh, and I am running the game off of a Crucial M500 250GB SSD.



If anyone could provide insight as to why this happened it would be greatly appreciated. Later on today I am going to update all my video drivers to make sure I'm on the safe side.



Thanks again!
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sahmiam
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Re: Wildstar: Memory could not be read error / crash

Post by sahmiam » Mon Mar 24, 2014 9:54 am

I have this error every 2 to 5 minutes. Hard crash with the windows 6582 error. I have tried all the suggestions on the forums, and nothing fixes it. They are aware of the issue, just not sure when this will be fixed

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Kemble
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Re: Wildstar: Memory could not be read error / crash

Post by Kemble » Mon Mar 24, 2014 11:40 am

It happened to me 2x. Once this weekend and once last weekend. I believe it's some sort of memory leak in the game. Something that I'm hoping WildStar will be able to identify and fix. It may be linked with their own error system when an add-on fails. But I'm no programmer so I don't know. It's one of those things that as long as they are aware of it, I wouldn't loose any sleep over it. It will get fixed before launch or a few months after.

Keep in mind, not 1 MMO has ever successfully launched without bugs. EQ, WoW, AC, DAoD, EQ2, Vanguard, Lineage, Lineage 2, Warhammer, GW, GW2, SWG, SWTOR, Rift, etc, all launched with bugs and it takes months of patches to iron them all out. So if your issue continues to happen, just be sure to keep them informed about it and give them as much information as you can and don't loose any sleep over it.
Do or do not, there is no try - Yoda

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Cercei
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Re: Wildstar: Memory could not be read error / crash

Post by Cercei » Mon Mar 24, 2014 7:04 pm

Oh well, glad to know they are aware and working on a fix!
8-Bit Assassin is the coolest person you will ever meet on the internet so follow him on Twitter,Google+ and GTGN. Don't forget to sub to his YouTube Channel and Twitch Channel as well!

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